Ну ты этСколько шума из-за какого-то Mobius… Это же Mobius, да? База Mobius?
Вы серьёзно? Из-за обычной базы такой кипиш подняли? Столько суеты, будто это какой-то секретный проект ФСБ, а не просто очередной форк.
Ребята, это же просто Mobius. База как база. Что за драма на пустом месте? Или я что-то пропустил, и это уже «священный грааль» разработки?
Unlike you, I took the code and rewrote it completely from scratch, updating it to Java 25 and adding support for all data types up to protocol 547.Então você quer dizer que copia a mesma coisa também, hahaha? Você pode ser tão talentoso quanto eu, mas esqueceu que seu conhecimento no túmulo não é conhecimento real. Saúde!
You're the one saying I won't share it.Estou dizendo que se você leva seu conhecimento para o túmulo sem compartilhá-lo com outras pessoas para modificar, alterar ou melhorar seu sistema, isso não é conhecimento. Se você acha que só pode criar coisas para vender, isso não é conhecimento. Você deve ser o tipo de pessoa que não tinha brinquedos quando criança e agora que tem alguns, não deixa os outros brincarem sem cobrar.
Quero dizer-te que podes criar tudo da mesma forma que EU, mas se não o partilhares, é absolutamente inútil. Se você guarda seu conhecimento para si mesmo, você deve compartilhá-lo e parar de apontar o dedo para outras pessoas que querem fazer o mesmo que você.
Pense mais sobre isso: você pode ser o novo "Nikola Tesla"
Because it's l2-scriptsIt will be shared when it's ready... and as for selling... I sell what's mine, I don't compile source code, remove the author, and change the name from UE Explorer to L2 UE Explorer or whatever the devil is for sale on la2.tools.
By the way, why was the topic on l2jbrasil about la2.tools deleted? Maybe because of its good track record? Explain that.
Wow, what's so difficult about compiling by tokens and parsing? It's incredibly difficult, especially when the editor's source code is accessible, to get these tokens and navigate through the offsets. It's also incredibly difficult to build something where all the logic is described in a single build file.L2Explorer, besides opening any .u file, regardless of whether it's encrypted or not, also recompiles it without needing to use ucc.exe, but it's still in testing because it's complex, you know...
If it's so easy, where is the application that does it?Porque são scripts L2.
Nossa, o que há de tão difícil em compilar por tokens e analisar o código? É incrivelmente difícil, especialmente quando o código-fonte do editor está acessível, obter esses tokens e navegar pelos deslocamentos. Também é incrivelmente difícil construir algo onde toda a lógica esteja descrita em um único arquivo de compilação.
Além disso, o Java nas capturas de tela e exceções é visível, onde tudo já está organizado e implementado a partir do ACMI. Você é um verdadeiro pioneiro na leitura e, além disso, tudo está implementado a partir do editor. E, além disso, possui visualização de bytecode, o que é realmente difícil. Somando 2+2.
Because it's l2-scripts
Wow, what's so difficult about compiling by tokens and parsing? It's incredibly difficult, especially when the editor's source code is accessible, to get these tokens and navigate through the offsets. It's also incredibly difficult to build something where all the logic is described in a single build file.
And besides, the Java in the screenshots and exceptions is visible where everything is already sorted out and implemented from ACMI. You're a true pioneer with reading and not only that, but everything is implemented from the editor. And besides, it has bytecode viewing, which is really hard. Adding 2+2 together
If it's so easy, where is the application that does it?
I don’t see a single free tool that recompiles modified .u files without going through ucc.exe. If the problem were trivial, the ecosystem wouldn’t still depend on a 20-year-old compiler binary.
ACMI’s source code is available, yes — but it only goes halfway. It can re-encrypt and rebuild unchanged packages. It does not implement a full bytecode recompiler capable of handling modified scripts and emitting valid Unreal VM bytecode.
There is a major difference between:
If this were simple, someone would have released a working recompiler years ago. Yet everyone — without exception — still relies on ucc.exe.
- Parsing tokens
- Viewing bytecode
- Re-encrypting packages
- And generating valid bytecode that the Unreal VM will execute
The fact that no one has done it, despite the editor sources being partially available for over a decade, should be evidence enough that the problem is non-trivial.
So the real question is: if it’s easy, why hasn’t anyone actually done it?
Who says it hasn't been done? Just because it's not available for free or publicly available doesn't mean it hasn't been done. The main thing is to be able to read the public information, and that's enough to refine it a bit and make it work. But all of this is obvious, and there's so much information about it.If it's so easy, where is the application that does it?
I don’t see a single free tool that recompiles modified .u files without going through ucc.exe. If the problem were trivial, the ecosystem wouldn’t still depend on a 20-year-old compiler binary.
ACMI’s source code is available, yes — but it only goes halfway. It can re-encrypt and rebuild unchanged packages. It does not implement a full bytecode recompiler capable of handling modified scripts and emitting valid Unreal VM bytecode.
There is a major difference between:
If this were simple, someone would have released a working recompiler years ago. Yet everyone — without exception — still relies on ucc.exe.
- Parsing tokens
- Viewing bytecode
- Re-encrypting packages
- And generating valid bytecode that the Unreal VM will execute
The fact that no one has done it, despite the editor sources being partially available for over a decade, should be evidence enough that the problem is non-trivial.
So the real question is: if it’s easy, why hasn’t anyone actually done it?
This is not needed at all by UE and it will read like thisRe-encrypting packages
Not needed? try to read a encrypted u package in WOT or UE Explorer...Who says it hasn't been done? Just because it's not available for free or publicly available doesn't mean it hasn't been done. The main thing is to be able to read the public information, and that's enough to refine it a bit and make it work. But all of this is obvious, and there's so much information about it.
This is not needed at all by UE and it will read like this
Is the discussion about Mobius?Серьёзно, вы всё ещё продолжаете этот спор вокруг jMobius?
Ты выглядишь как принцесса, которая меряется эго… L2Tool, L2Ue, не знаю что там ещё… брат, тебе реально что-то в жизни изменит этот спор? Да нет. Если у тебя есть. ну поздравляю. Никто тебе за это торт не принесёт.Is the discussion about Mobius?
It's about tools that manipulate Unreal Engine... it's been a while...
And about Mobius, well... it's just about what the super developer is doing with the "stolen" source... anyone who removes licenses and copyrights from source code is trash.
I don't recall asking for an opinion in the discussion... if the subject doesn't interest you, abstain.Ты выглядишь как принцесса, которая меряется эго… L2Tool, L2Ue, не знаю что там ещё… брат, тебе реально что-то в жизни изменит этот спор? Да нет. Если у тебя есть. ну поздравляю. Никто тебе за это торт не принесёт.
no open collection_ClassicAden-ru.datПосмотреть вложение 93941
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no open collection_ClassicAden-ru.dat
---------------------------------------
Open file: collection_ClassicAden-ru.dat
File collection_ClassicAden-ru.dat encrypted. Lineage2Ver413 decrypt ...
Decrypt collection_ClassicAden-ru.dat file successfully by v413_encdec decrypter.
Read the file structure ...
Unpacked not full 3413/264039 diff: 260613
Completed.
<file pattern="SamuraiCrow" isSafePackage="true">
<node name="show_server" reader="UINT"/>
<for name="show_server" hidden="false">
<node name="show_collection_ID" reader="UINT"/>
<node name="show_server_ID" reader="UINT"/>
</for>
<for name="collection_count" size="1" hidden="false">
<for name="category_count" size="8">
<node name="col_cat_count" reader="UINT"/>
</for>
<for name="slot_count" size="8">
<node name="slot_cat_count" reader="UINT"/>
</for>
</for>
<node name="replace_collection_count" reader="UINT"/>
<for name="replace_collection_count" hidden="false">
<node name="server_id" reader="UINT"/>
<for name="replace_category_count" size="8">
<node name="repl_cat_count" reader="UINT"/>
</for>
<for name="replace_slot_count" size="8">
<node name="repl_slot_count" reader="UINT"/>
</for>
</for>
<node name="collection" reader="UINT"/>
<for name="collection" hidden="false">
<node name="collection_ID" reader="UINT"/>
<node name="collection_name" reader="ASCF"/>
<node name="main_category" reader="UINT"/>
<node name="period_in_seconds" reader="UINT"/>
<node name="option_id" reader="UINT"/>
<node name="collectionoption_filter" reader="CNTR"/>
<for name="collectionoption_filter">
<node name="filter_Name" reader="ASCF"/>
<node name="filter_diff" reader="UINT"/>
<node name="filter_Value" reader="FLOAT"/>
</for>
<node name="Slot_item" reader="CNTR"/>
<for name="Slot_item" hidden="true">
<node name="Slot_ItemID" reader="UINT"/>
<node name="Slot_itemID2" reader="UINT"/>
<node name="Slot_ItemCount" reader="UINT"/>
<node name="Slot_ItemEnchantCondition" reader="USHORT"/>
<node name="Slot_ItemSlotID" reader="UCHAR"/>
<node name="Slot_ItemRepresentative" reader="UINT"/>
<node name="Slot_ItemReplaceID" reader="UCHAR"/>
</for>
<node name="RewardItems" reader="CNTR"/>
<for name="RewardItems">
<node name="RewardItemID" reader="UINT"/>
<node name="RewardItemCount" reader="UINT"/>
</for>
<node name="RewardSkills" reader="CNTR"/>
<for name="RewardSkills">
<node name="RewardSkillID" reader="UINT"/>
<node name="RewardSkillLevel" reader="UINT"/>
</for>
<node name="slot_count" reader="UINT"/>
<wrapper name="DateTime">
<node name="start" reader="ASCF"/>
<node name="end" reader="ASCF"/>
</wrapper>
<node name="DurationEvent" reader="UBYTE"/>
</for>
</file>
Server dont need client edits to update nothingSystem updates with purgeList and some other fixes.
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If you only want to update the files, these are the ones:
system\eu add and replace
By Vinicios As always, the guy!
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