[Engine.LineagePlayerController]
CameraViewHeightAdjust=0.0
bUseAutoTrackingPawn=true
bUseVolumeCamera=false
bUseHitCheckCamera=false <---This value toggles between wall zoom off/on. False means you can zoom throught walls.
AutoTrackingPawnSpeed=0.4
VolumeCameraRadius=1000
HitCheckCameraMinDist=0 <---This means the bumper area before camera goes through wall. Only works if: "bUseHitCheckCamera=false"
FixedDefaultViewNum=3
MaxZoomingDist=65535 <---Zoom limit.
MinZoomingDist=-200