Oh this cannot be done from me .. do we have someone who could do such work ?Abnormal are also handled in the engine.dll. So you will need to reverse engineer the engine.dll to add all the needed things. You can do an "upgrade" from your packets to accept 306 packets. With this you will be able to play on 306 client on 152 core.
Ненормальные также обрабатываются в engine.dll. Поэтому вам нужно будет перепроектировать engine.dll, чтобы добавить все необходимое. Вы можете сделать «апгрейд» своих пакетов, чтобы принимать 306 пакетов. С этим вы сможете играть 306 client на 152 core.
No one that I know. Make an market post and maybe you find someone.Oh this cannot be done from me .. do we have someone who could do such work ?
Reverse engeneer yes. There are a few people that can reverse engineer the dlls. but its very pricy. So prepare your wallet.Thanks a lot for information.. in order to set the price for it.. it's hard or easy for a skilled client dev ?
in new clients part of abnormal visual effects declared in AbnormalDefaultEffect.dat and EventLookChange.datAbnormal are also handled in the engine.dll. So you will need to reverse engineer the engine.dll to add all the needed things. You can do an "upgrade" from your packets to accept 306 packets. With this you will be able to play on 306 client on 152 core.
Oh I see, I noticed now on the file structure from their system, Will study it later. Thanks for info )in new clients part of abnormal visual effects declared in AbnormalDefaultEffect.dat and EventLookChange.dat
oh this mean just replace the files ?in new clients part of abnormal visual effects declared in AbnormalDefaultEffect.dat and EventLookChange.dat
i mean what about copy also those effect file also .. so i do a full copy of filesIt may not work.
The target client may not have the desired effects for new abnormals.
abnormal_default_effect_begin id=68 effect_name=[LineageEffect.d_nochat_ave] is_screen_effect=0 is_attach_to_ground=0 attach_bone_name=[e_bone] attach_type=1 offset_position={0.0;0.0;10.0} is_scaling_by_cylinder=0 is_locate_on_foot=0 effect_scale=1.0 posteffect_id=0 abnormal_default_effect_end
effect_name=[LineageEffect.d_nochat_ave]
Got itjust decode AbnormalDefaultEffect and see what effect packs are used for abnormals
for sample
Код:abnormal_default_effect_begin id=68 effect_name=[LineageEffect.d_nochat_ave] is_screen_effect=0 is_attach_to_ground=0 attach_bone_name=[e_bone] attach_type=1 offset_position={0.0;0.0;10.0} is_scaling_by_cylinder=0 is_locate_on_foot=0 effect_scale=1.0 posteffect_id=0 abnormal_default_effect_end
Код:effect_name=[LineageEffect.d_nochat_ave]
just decode AbnormalDefaultEffect and see what effect packs are used for abnormals
for sample
Код:abnormal_default_effect_begin id=68 effect_name=[LineageEffect.d_nochat_ave] is_screen_effect=0 is_attach_to_ground=0 attach_bone_name=[e_bone] attach_type=1 offset_position={0.0;0.0;10.0} is_scaling_by_cylinder=0 is_locate_on_foot=0 effect_scale=1.0 posteffect_id=0 abnormal_default_effect_end
Код:effect_name=[LineageEffect.d_nochat_ave]
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