Переделал проект экстендера, теперь полностью поддерживает visual studio 2005 sp1.
Больше не нужно ставить новые версии, достаточно установить 2005 и собрать проект.
Последняя ревизия на дату публикации: l2shrine-extender-h5-01eca7b39332 П.С: Спасибо за отличный экстендер eressea ты лучшая, обожаю твой код
If anyone has a problem with the compile and errors like the one in first image.
then go to project properties-General and select Use Unicode Character Set, see image 2,
and the compile will be successful see image 3.
Так то оно да, там же есть нагет еще для дополнительных фишек если надо реализовать чтобы не искать.
С другой стороны мне нужно было просто собрать, изначально он использует v80.
Нужно было внести ряд изменений по скольку в более новых студиях там некоторые функции по другому работают.
У меня не завелся компилятор v80 в VS2022, по этой причине сделал так.
If anyone has a problem with the compile and errors like the one in first image.
then go to project properties-General and select Use Unicode Character Set, see image 2,
and the compile will be successful see image 3.
Thanks well there need x3 visual studio to compile extender, on my way only 1.
About SplitAI you need official PTS HF5, i not shure she fixed or not.
Code from epilogue extender not works with hf extender cause there need other offsets or asm hooks.
Have you found the pathfind issue before attack or skill ?, it don't find the correct pathnode when you attack or use an skill to a mob but it goes fine if you click around it.
Have you found the pathfind issue before attack or skill ?, it don't find the correct pathnode when you attack or use an skill to a mob but it goes fine if you click around it.
Hello patchnode not effect on players or mobs when attack them, there just walk around stones for example.
I not see any issues, maybe need tuning server settings cause on my side total memory 256gb, server without players with tuning iobuffer and only with l2server, l2npc, hauth cached use 16gb.
Also with players there need default value iobuffer.
Maybe need tuning network settings cause not all works smooth.
weird, I have 64GB of ram, someone else with the same behaviour ? mobs find pathnode just fine, but players attacking mobs gets stuck on rocks or trees