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Horyon

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L2jMobius Master class ch2
Hey guys i trying to change this SHOW DROP and SHOW SPOIL from CommunityBoard but i was not able to complete it. I made the window open but i dont find a way to send the data.

Can someone with more experience change this for open in normal window?

From this
1680508065270.png To this with data
1680507968178.png

Java:
/*
 * This file is part of the L2J Mobius project.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.bypasshandlers;


import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.StringTokenizer;
import java.util.concurrent.TimeUnit;


import org.l2jmobius.Config;
import org.l2jmobius.commons.util.CommonUtil;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.enums.AttributeType;
import org.l2jmobius.gameserver.enums.DropType;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.Spawn;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.DropGroupHolder;
import org.l2jmobius.gameserver.model.holders.DropHolder;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.util.HtmlUtil;
import org.l2jmobius.gameserver.util.Util;


/**
 * @author NosBit
 */
public class NpcViewMod implements IBypassHandler
{
    private static final String[] COMMANDS =
    {
        "NpcViewMod"
    };
    
    private static final int DROP_LIST_ITEMS_PER_PAGE = 10;
    
    @Override
    public boolean useBypass(String command, Player player, Creature bypassOrigin)
    {
        final StringTokenizer st = new StringTokenizer(command);
        st.nextToken();
        
        if (!st.hasMoreTokens())
        {
            LOGGER.warning("Bypass[NpcViewMod] used without enough parameters.");
            return false;
        }
        
        final String actualCommand = st.nextToken();
        switch (actualCommand.toLowerCase())
        {
            case "view":
            {
                final WorldObject target;
                if (st.hasMoreElements())
                {
                    try
                    {
                        target = World.getInstance().findObject(Integer.parseInt(st.nextToken()));
                    }
                    catch (NumberFormatException e)
                    {
                        return false;
                    }
                }
                else
                {
                    target = player.getTarget();
                }
                
                final Npc npc = target instanceof Npc ? (Npc) target : null;
                if (npc == null)
                {
                    return false;
                }
                
                sendNpcView(player, npc);
                break;
            }
            case "droplist":
            {
                if (st.countTokens() < 2)
                {
                    LOGGER.warning("Bypass[NpcViewMod] used without enough parameters.");
                    return false;
                }
                
                final String dropListTypeString = st.nextToken();
                try
                {
                    final DropType dropListType = Enum.valueOf(DropType.class, dropListTypeString);
                    final WorldObject target = World.getInstance().findObject(Integer.parseInt(st.nextToken()));
                    final Npc npc = target instanceof Npc ? (Npc) target : null;
                    if (npc == null)
                    {
                        return false;
                    }
                    final int page = st.hasMoreElements() ? Integer.parseInt(st.nextToken()) : 0;
                    sendNpcDropList(player, npc, dropListType, page);
                }
                catch (NumberFormatException e)
                {
                    return false;
                }
                catch (IllegalArgumentException e)
                {
                    LOGGER.warning("Bypass[NpcViewMod] unknown drop list scope: " + dropListTypeString);
                    return false;
                }
                break;
            }
            case "skills":
            {
                final WorldObject target;
                if (st.hasMoreElements())
                {
                    try
                    {
                        target = World.getInstance().findObject(Integer.parseInt(st.nextToken()));
                    }
                    catch (NumberFormatException e)
                    {
                        return false;
                    }
                }
                else
                {
                    target = player.getTarget();
                }
                
                final Npc npc = target instanceof Npc ? (Npc) target : null;
                if (npc == null)
                {
                    return false;
                }
                
                sendNpcSkillView(player, npc);
                break;
            }
            case "aggrolist":
            {
                final WorldObject target;
                if (st.hasMoreElements())
                {
                    try
                    {
                        target = World.getInstance().findObject(Integer.parseInt(st.nextToken()));
                    }
                    catch (NumberFormatException e)
                    {
                        return false;
                    }
                }
                else
                {
                    target = player.getTarget();
                }
                
                final Npc npc = target instanceof Npc ? (Npc) target : null;
                if (npc == null)
                {
                    return false;
                }
                
                sendAggroListView(player, npc);
                break;
            }
        }
        
        return true;
    }
    
    @Override
    public String[] getBypassList()
    {
        return COMMANDS;
    }
    
    public static void sendNpcView(Player player, Npc npc)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage();
        html.setFile(player, "data/html/mods/NpcView/Info.htm");
        html.replace("%name%", npc.getName());
        html.replace("%hpGauge%", HtmlUtil.getHpGauge(250, (long) npc.getCurrentHp(), npc.getMaxHp(), false));
        html.replace("%mpGauge%", HtmlUtil.getMpGauge(250, (long) npc.getCurrentMp(), npc.getMaxMp(), false));
        
        final Spawn npcSpawn = npc.getSpawn();
        if ((npcSpawn == null) || (npcSpawn.getRespawnMinDelay() == 0))
        {
            html.replace("%respawn%", "None");
        }
        else
        {
            TimeUnit timeUnit = TimeUnit.MILLISECONDS;
            long min = Long.MAX_VALUE;
            for (TimeUnit tu : TimeUnit.values())
            {
                final long minTimeFromMillis = tu.convert(npcSpawn.getRespawnMinDelay(), TimeUnit.MILLISECONDS);
                final long maxTimeFromMillis = tu.convert(npcSpawn.getRespawnMaxDelay(), TimeUnit.MILLISECONDS);
                if ((TimeUnit.MILLISECONDS.convert(minTimeFromMillis, tu) == npcSpawn.getRespawnMinDelay()) && (TimeUnit.MILLISECONDS.convert(maxTimeFromMillis, tu) == npcSpawn.getRespawnMaxDelay()) && (min > minTimeFromMillis))
                {
                    min = minTimeFromMillis;
                    timeUnit = tu;
                }
            }
            final long minRespawnDelay = timeUnit.convert(npcSpawn.getRespawnMinDelay(), TimeUnit.MILLISECONDS);
            final long maxRespawnDelay = timeUnit.convert(npcSpawn.getRespawnMaxDelay(), TimeUnit.MILLISECONDS);
            final String timeUnitName = timeUnit.name().charAt(0) + timeUnit.name().toLowerCase().substring(1);
            if (npcSpawn.hasRespawnRandom())
            {
                html.replace("%respawn%", minRespawnDelay + "-" + maxRespawnDelay + " " + timeUnitName);
            }
            else
            {
                html.replace("%respawn%", minRespawnDelay + " " + timeUnitName);
            }
        }
        
        html.replace("%atktype%", CommonUtil.capitalizeFirst(npc.getAttackType().name().toLowerCase()));
        html.replace("%atkrange%", npc.getStat().getPhysicalAttackRange());
        html.replace("%patk%", npc.getPAtk());
        html.replace("%pdef%", npc.getPDef());
        html.replace("%matk%", npc.getMAtk());
        html.replace("%mdef%", npc.getMDef());
        html.replace("%atkspd%", npc.getPAtkSpd());
        html.replace("%castspd%", npc.getMAtkSpd());
        html.replace("%critrate%", npc.getStat().getCriticalHit());
        html.replace("%evasion%", npc.getEvasionRate());
        html.replace("%accuracy%", npc.getStat().getAccuracy());
        html.replace("%speed%", (int) npc.getStat().getMoveSpeed());
        html.replace("%attributeatktype%", npc.getStat().getAttackElement().name());
        html.replace("%attributeatkvalue%", npc.getStat().getAttackElementValue(npc.getStat().getAttackElement()));
        html.replace("%attributefire%", npc.getStat().getDefenseElementValue(AttributeType.FIRE));
        html.replace("%attributewater%", npc.getStat().getDefenseElementValue(AttributeType.WATER));
        html.replace("%attributewind%", npc.getStat().getDefenseElementValue(AttributeType.WIND));
        html.replace("%attributeearth%", npc.getStat().getDefenseElementValue(AttributeType.EARTH));
        html.replace("%attributedark%", npc.getStat().getDefenseElementValue(AttributeType.DARK));
        html.replace("%attributeholy%", npc.getStat().getDefenseElementValue(AttributeType.HOLY));
        html.replace("%dropListButtons%", getDropListButtons(npc));
        player.sendPacket(html);
    }
    
    private void sendNpcSkillView(Player player, Npc npc)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage();
        html.setFile(player, "data/html/mods/NpcView/Skills.htm");
        
        final StringBuilder sb = new StringBuilder();
        npc.getSkills().values().forEach(s ->
        {
 sb.append("<table width=277 height=32 cellspacing=0 background=\"L2UI_CT1. Windows.Windows_DF_TooltipBG\">");
            sb.append("<tr><td width=32>");
            sb.append("<img src=\"");
            sb.append(s.getIcon());
            sb.append("\" width=32 height=32>");
            sb.append("</td><td width=110>");
            sb.append(s.getName());
            sb.append("</td>");
            sb.append("<td width=45 align=center>");
            sb.append(s.getId());
            sb.append("</td>");
            sb.append("<td width=35 align=center>");
            sb.append(s.getLevel());
            sb.append("</td></tr></table>");
        });
        
        html.replace("%skills%", sb.toString());
        html.replace("%npc_name%", npc.getName());
        html.replace("%npcId%", npc.getId());
        player.sendPacket(html);
    }
    
    private void sendAggroListView(Player player, Npc npc)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage();
        html.setFile(player, "data/html/mods/NpcView/AggroList.htm");
        
        final StringBuilder sb = new StringBuilder();
        if (npc.isAttackable())
        {
            ((Attackable) npc).getAggroList().values().forEach(a ->
            {
 sb.append("<table width=277 height=32 cellspacing=0 background=\"L2UI_CT1. Windows.Windows_DF_TooltipBG\">");
                sb.append("<tr><td width=110>");
                sb.append(a.getAttacker() != null ? a.getAttacker().getName() : "NULL");
                sb.append("</td>");
                sb.append("<td width=60 align=center>");
                sb.append(a.getHate());
                sb.append("</td>");
                sb.append("<td width=60 align=center>");
                sb.append(a.getDamage());
                sb.append("</td></tr></table>");
            });
        }
        
        html.replace("%aggrolist%", sb.toString());
        html.replace("%npc_name%", npc.getName());
        html.replace("%npcId%", npc.getId());
        html.replace("%objid%", npc.getObjectId());
        player.sendPacket(html);
    }
    
    private static String getDropListButtons(Npc npc)
    {
        final StringBuilder sb = new StringBuilder();
        final List<DropGroupHolder> dropListGroups = npc.getTemplate().getDropGroups();
        final List<DropHolder> dropListDeath = npc.getTemplate().getDropList();
        final List<DropHolder> dropListSpoil = npc.getTemplate().getSpoilList();
        if ((dropListGroups != null) || (dropListDeath != null) || (dropListSpoil != null))
        {
            sb.append("<table width=275 cellpadding=0 cellspacing=0><tr>");
            if ((dropListGroups != null) || (dropListDeath != null))
            {
 sb.append("<td align=center><button value=\"Show Drop\" width=100 height=25 action=\"bypass NpcViewMod dropList DROP " + npc.getObjectId() + "\" back=\"L2UI_CT1. Button_DF_Calculator_Down\" fore=\"L2UI_CT1. Button_DF_Calculator\"></td>");
            }
            
            if (dropListSpoil != null)
            {
 sb.append("<td align=center><button value=\"Show Spoil\" width=100 height=25 action=\"bypass NpcViewMod dropList SPOIL " + npc.getObjectId() + "\" back=\"L2UI_CT1. Button_DF_Calculator_Down\" fore=\"L2UI_CT1. Button_DF_Calculator\"></td>");
            }
            
            sb.append("</tr></table>");
        }
        return sb.toString();
    }
    
    private void sendNpcDropList(Player player, Npc npc, DropType dropType, int pageValue)
    {
        List<DropHolder> dropList = null;
        if (dropType == DropType.SPOIL)
        {
            dropList = new ArrayList<>(npc.getTemplate().getSpoilList());
        }
        else
        {
            final List<DropHolder> drops = npc.getTemplate().getDropList();
            if (drops != null)
            {
                dropList = new ArrayList<>(drops);
            }
            final List<DropGroupHolder> dropGroups = npc.getTemplate().getDropGroups();
            if (dropGroups != null)
            {
                if (dropList == null)
                {
                    dropList = new ArrayList<>();
                }
                for (DropGroupHolder dropGroup : dropGroups)
                {
                    final double chance = dropGroup.getChance() / 100;
                    for (DropHolder dropHolder : dropGroup.getDropList())
                    {
                        dropList.add(new DropHolder(dropHolder.getDropType(), dropHolder.getItemId(), dropHolder.getMin(), dropHolder.getMax(), dropHolder.getChance() * chance));
                    }
                }
            }
        }
        if (dropList == null)
        {
            return;
        }
        
        Collections.sort(dropList, (d1, d2) -> Integer.valueOf(d1.getItemId()).compareTo(Integer.valueOf(d2.getItemId())));
        
        int pages = dropList.size() / DROP_LIST_ITEMS_PER_PAGE;
        if ((DROP_LIST_ITEMS_PER_PAGE * pages) < dropList.size())
        {
            pages++;
        }
        
        final StringBuilder pagesSb = new StringBuilder();
        if (pages > 1)
        {
            pagesSb.append("<table><tr>");
            for (int i = 0; i < pages; i++)
            {
 pagesSb.append("<td align=center><button value=\"" + (i + 1) + "\" width=20 height=20 action=\"bypass NpcViewMod dropList " + dropType + " " + npc.getObjectId() + " " + i + "\" back=\"L2UI_CT1. Button_DF_Calculator_Down\" fore=\"L2UI_CT1. Button_DF_Calculator\"></td>");
            }
            pagesSb.append("</tr></table>");
        }
        
        int page = pageValue;
        if (page >= pages)
        {
            page = pages - 1;
        }
        
        final int start = page > 0 ? page * DROP_LIST_ITEMS_PER_PAGE : 0;
        int end = (page * DROP_LIST_ITEMS_PER_PAGE) + DROP_LIST_ITEMS_PER_PAGE;
        if (end > dropList.size())
        {
            end = dropList.size();
        }
        
        final DecimalFormat amountFormat = new DecimalFormat("#,###");
        final DecimalFormat chanceFormat = new DecimalFormat("0.00##");
        int leftHeight = 0;
        int rightHeight = 0;
        final double dropAmountAdenaEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
        final double dropAmountEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
        final double dropRateEffectBonus = player.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
        final double spoilRateEffectBonus = player.getStat().getMul(Stat.BONUS_SPOIL_RATE, 1);
        final StringBuilder leftSb = new StringBuilder();
        final StringBuilder rightSb = new StringBuilder();
        String limitReachedMsg = "";
        for (int i = start; i < end; i++)
        {
            final StringBuilder sb = new StringBuilder();
            final int height = 64;
            final DropHolder dropItem = dropList.get(i);
            final ItemTemplate item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
            
  real time server rate calculations
            double rateChance = 1;
            double rateAmount = 1;
            if (dropType == DropType.SPOIL)
            {
                rateChance = Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
                rateAmount = Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
                
  also check premium rates if available
                if (Config.PREMIUM_SYSTEM_ENABLED && player.hasPremiumStatus())
                {
                    rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
                    rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
                }
                
  bonus spoil rate effect
                rateChance *= spoilRateEffectBonus;
            }
            else
            {
                if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
                {
                    rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
                }
                else if (item.hasExImmediateEffect())
                {
                    rateChance *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
                }
                else if (npc.isRaid())
                {
                    rateChance *= Config.RATE_RAID_DROP_CHANCE_MULTIPLIER;
                }
                else
                {
                    rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
                }
                
                if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
                {
                    rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
                }
                else if (item.hasExImmediateEffect())
                {
                    rateAmount *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
                }
                else if (npc.isRaid())
                {
                    rateAmount *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
                }
                else
                {
                    rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
                }
                
  also check premium rates if available
                if (Config.PREMIUM_SYSTEM_ENABLED && player.hasPremiumStatus())
                {
                    if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
                    {
                        rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
                    }
                    else if (item.hasExImmediateEffect())
                    {
  TODO: Premium herb chance? :)
                    }
                    else if (npc.isRaid())
                    {
  TODO: Premium raid chance? :)
                    }
                    else
                    {
                        rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
                    }
                    
                    if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
                    {
                        rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
                    }
                    else if (item.hasExImmediateEffect())
                    {
  TODO: Premium herb amount? :)
                    }
                    else if (npc.isRaid())
                    {
  TODO: Premium raid amount? :)
                    }
                    else
                    {
                        rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
                    }
                }
                
  bonus drop amount effect
                rateAmount *= dropAmountEffectBonus;
                if (item.getId() == Inventory.ADENA_ID)
                {
                    rateAmount *= dropAmountAdenaEffectBonus;
                }
  bonus drop rate effect
                rateChance *= dropRateEffectBonus;
            }
            
 sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1. Windows.Windows_DF_TooltipBG\">");
            sb.append("<tr><td width=32 valign=top>");
            sb.append("<button width=\"32\" height=\"32\" back=\"" + (item.getIcon() == null ? "icon.etc_question_mark_i00" : item.getIcon()) + "\" fore=\"" + (item.getIcon() == null ? "icon.etc_question_mark_i00" : item.getIcon()) + "\" itemtooltip=\"" + dropItem.getItemId() + "\">");
            sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">");
            sb.append(item.getName());
            sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
            sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
            sb.append("<td width=247 align=center>");
            
            final long min = (long) (dropItem.getMin() * rateAmount);
            final long max = (long) (dropItem.getMax() * rateAmount);
            if (min == max)
            {
                sb.append(amountFormat.format(min));
            }
            else
            {
                sb.append(amountFormat.format(min));
                sb.append(" - ");
                sb.append(amountFormat.format(max));
            }
            
            sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
            sb.append("<td width=247 align=center>");
            sb.append(chanceFormat.format(Math.min(dropItem.getChance() * rateChance, 100)));
            sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
            if ((sb.length() + rightSb.length() + leftSb.length()) < 16000) // limit of 32766?
            {
                if (leftHeight >= (rightHeight + height))
                {
                    rightSb.append(sb);
                    rightHeight += height;
                }
                else
                {
                    leftSb.append(sb);
                    leftHeight += height;
                }
            }
            else
            {
                limitReachedMsg = "<br><center>Too many drops! Could not display them all!</center>";
            }
        }
        
        final StringBuilder bodySb = new StringBuilder();
        bodySb.append("<table><tr>");
        bodySb.append("<td>");
        bodySb.append(leftSb.toString());
        bodySb.append("</td><td>");
        bodySb.append(rightSb.toString());
        bodySb.append("</td>");
        bodySb.append("</tr></table>");
        
        String html = HtmCache.getInstance().getHtm(player, "data/html/mods/NpcView/DropList.htm");
        if (html == null)
        {
            LOGGER.warning(NpcViewMod.class.getSimpleName() + ": The html file data/html/mods/NpcView/DropList.htm could not be found.");
            return;
        }
        html = html.replace("%name%", npc.getName());
        html = html.replace("%dropListButtons%", getDropListButtons(npc));
        html = html.replace("%pages%", pagesSb.toString());
        html = html.replace("%items%", bodySb.toString() + limitReachedMsg);
        Util.sendCBHtml(player, html);
    }
}
 
Решение
At the very bottom of the java you have ` Util.sendCBHtml(player, html);` which has to be replaced with the one for normal window, I suppose. However, you would also have to fix the width and height of all of the tables, because the HTML wont fit in a normal NPC Dialogue box.
At the very bottom of the java you have ` Util.sendCBHtml(player, html);` which has to be replaced with the one for normal window, I suppose. However, you would also have to fix the width and height of all of the tables, because the HTML wont fit in a normal NPC Dialogue box.
 
Решение
At the very bottom of the java you have ` Util.sendCBHtml(player, html);` which has to be replaced with the one for normal window, I suppose. However, you would also have to fix the width and height of all of the tables, because the HTML wont fit in a normal NPC Dialogue box.

Ty. Need fix the width and height but is working.

1680510623431.png
 
привет Horyon как ты это решил? я тоже хочу использовать это маленькое окошко.
 
привет Horyon как ты это решил? я тоже хочу использовать это маленькое окошко.
I put all the content in the commom window replacing the Util.sendCBHtml(player, html); for player.sendPacket(html);... take a time until u understand how it works and then make it fit in the smaller. GL
 
я попробую сделать то же самое. Спасибо
 
I put all the content in the commom window replacing the Util.sendCBHtml(player, html); for player.sendPacket(html);... take a time until u understand how it works and then make it fit in the smaller. GL
tell me please how exactly yo did it
player.sendPacket(html); cannot be used with String
"html" inside "sendNpcDropList" is String
 
NpcHtmlMessage или ExPremiumManagerShowHtml ну или прям можно еще TutorialShowHtml
я видел примеры, спасибо
пример NpcHtmlMessage есть прямо в том же файле
Просто у меня ничего не получалось. Поменять 1 строку явно не достаточно было

Кому интересно, вот так заработало:
Код:
        final NpcHtmlMessage html = new NpcHtmlMessage();
        html.setFile(player, "data/html/mods/NpcView/DropList.htm");
        html.replace("%name%", npc.getName());
        html.replace("%dropListButtons%", getDropListButtons(npc));
        html.replace("%pages%", pagesSb.toString());
        html.replace("%items%", bodySb.toString() + limitReachedMsg);
        player.sendPacket(html);
 
Я смог изменить его. но я не могу сделать столбцы одинакового размера, некоторые немного меньше других. Я хотел бы, чтобы размер столбцов был фиксированным. Вы знаете, как это сделать?

Shot00007.jpg
 
попробовать везде где надо использовать fixwidth вместо обычного width
 
Just a example how it works for u understand


HTML:
sb.append("<table>");
            sb.append("<tr><td width=40 valign=top align=center>");
            sb.append("<button width=\"32\" height=\"32\" back=\"" + (item.getIcon() == null ? "icon.etc_question_mark_i00" : item.getIcon()) + "\" fore=\"" + (item.getIcon() == null ? "icon.etc_question_mark_i00" : item.getIcon()) + "\" itemtooltip=\"" + dropItem.getItemId() + "\">");
            sb.append("</td><td width=12 align=center></td><td width=208 align=center><font name=\"hs9\" color=\"CD9000\">");

Exacly lile HTML u append the HTML CODE to the message... like i write before is a bit hard to understand how it receive the html for stuff, but when u do will be easy =)
 
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