добавляем показ излучателей по команде с сервера, на карте, через L2PE с помощью UnrealEd
1)находим интересующий излучатель на карте в UnrealEd, во вкладке объект ищем его номер
2) заходим в L2PE открываем соответствующую карту, поиск интересующего излучателя по названию/номеру
3) во вкладке эвент - добавить требуемое действие под требуемым номером - сохранили.
Там очень много всего в клиенте)For those who don't know, this is one of the few ways for NPC AI to interact visually with the client via activating areas.
gm command: //setarea [area_name] [on|off]
area_begin name=[aden_slow_8] map_no = {24;18} type=swamp move_bonus=-80 default_status = off event_id=2418008 range = {{149084;7070;-560;-360};{149349;7069;-560;-360};{149349;7203;-560;-360};{149084;7204;-560;-360}} area_end
Посмотреть вложение 83770
воот, теперь я знаю кто будет тестить )))Там очень много всего в клиенте)
Посмотреть вложение 83771
Посмотреть вложение 83772
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Так это серверсайд онли.воот, теперь я знаю кто будет тестить )))
ну так а я о чём) у меня нету такого)Так это серверсайд онли.
can you share l2pe working on classic client, please?AlhimN1 added a new resource:
add lec show event to emitter on map / add display of effects on command, L2PE UEd - Free for All
Learn more about this resource...
There are several versions of l2pe and they all work with all clients, for this you should use only the original systems folder in the clientcan you share l2pe working on classic client, please?
In which client file (i assume .dat) is the list of such areas?For those who don't know, this is one of the few ways for NPC AI to interact visually with the client via activating areas.
gm command: //setarea [area_name] [on|off]
area_begin name=[aden_slow_8] map_no = {24;18} type=swamp move_bonus=-80 default_status = off event_id=2418008 range = {{149084;7070;-560;-360};{149349;7069;-560;-360};{149349;7203;-560;-360};{149084;7204;-560;-360}} area_end
Посмотреть вложение 83770
thank you! can you explain me how l2pe works? i'm used to l2msr .There are several versions of l2pe and they all work with all clients, for this you should use only the original systems folder in the client
Вы не можете просматривать ссылку пожалуйста воспользуйтесь следующими ссылками Вход или Регистрация
or download here
added link at my profilethank you! can you explain me how l2pe works? i'm used to l2msr .
ps: links from all tools is off =/
what should i do with l2pe.jar file?added link to my profile
u need install Java 8what should i do with l2pe.jar file?
it just won't open or anything
i have it. now i have this error on bat file:u need install Java 8Вы не можете просматривать ссылку пожалуйста воспользуйтесь следующими ссылками Вход или Регистрация
Well...I don’t know what kind of error this is, try putting a link to Java 8 for this filei have it. now i have this error on bat file:
what i'm doing wrong ?
tried to use 11, 17 and 21 javafx sdk versions, all with same errors. I just copied the files into java folder.
C:\Users\as>set PATH_TO_FX="C:\Program Files\Java\javafx-sdk-11.0.2\lib"
C:\Users\as>cd c:\
c:\>java --module-path %PATH_TO_FX% --add-modules javafx.controls,javafx.fxml,javafx.swing -jar l2pe.jar
Loading G:\L2NA-P196-Fafurion-GIRAN\system\..\System\Engine.u
Loading G:\L2NA-P196-Fafurion-GIRAN\system\..\System\Core.u
Create dummy Engine.Font[Core.Class]
Create dummy Engine.Viewport[Core.Class]
Create dummy Engine.TerrainPrimitive[Core.Class]
Create dummy Engine.TerrainSector[Core.Class]
Create dummy Engine.Client[Core.Class]
Create dummy Engine.Mesh[Core.Class]
Create dummy Engine.SkeletalMeshInstance[Core.Class]
Create dummy Engine.MeshInstance[Core.Class]
Create dummy Engine.Level[Core.Class]
Create dummy Engine.ConvexVolume[Core.Class]
Create dummy Engine.Model[Core.Class]
Create dummy Engine.StaticMeshInstance[Core.Class]
Create dummy Engine.MeshAnimation[Core.Class]
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: unsupported
at acmi.l2.clientmod.l2pe.Controller$1.fromString(Controller.java:173)
at acmi.l2.clientmod.l2pe.Controller$1.fromString(Controller.java:165)
at javafx.controls/javafx.scene.control.ComboBox.commitValue(ComboBox.java:460)
at javafx.controls/javafx.scene.control.ComboBox.lambda$new$3(ComboBox.java:292)
at javafx.base/com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:348)
at javafx.base/com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:80)
at javafx.base/javafx.beans.property.ReadOnlyBooleanPropertyBase.fireValueChangedEvent(ReadOnlyBooleanPropertyBase.java:72)
at javafx.graphics/javafx.scene.Node$FocusedProperty.notifyListeners(Node.java:8148)
at javafx.graphics/javafx.scene.Scene$12.invalidated(Scene.java:2158)
at javafx.base/javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112)
at javafx.base/javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:147)
at javafx.graphics/javafx.scene.Scene$KeyHandler.setFocusOwner(Scene.java:4018)
at javafx.graphics/javafx.scene.Scene$KeyHandler.requestFocus(Scene.java:4065)
at javafx.graphics/javafx.scene.Scene$KeyHandler.access$1600(Scene.java:4004)
at javafx.graphics/javafx.scene.Scene.requestFocus(Scene.java:2125)
at javafx.graphics/javafx.scene.Node.requestFocus(Node.java:8309)
at javafx.controls/com.sun.javafx.scene.control.behavior.ComboBoxBaseBehavior.show(ComboBoxBaseBehavior.java:282)
at javafx.controls/com.sun.javafx.scene.control.behavior.ComboBoxBaseBehavior.mouseReleased(ComboBoxBaseBehavior.java:240)
at javafx.controls/javafx.scene.control.skin.ComboBoxBaseSkin.lambda$new$2(ComboBoxBaseSkin.java:72)
at javafx.base/com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at javafx.base/com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at javafx.base/com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at javafx.base/com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.base/javafx.event.Event.fireEvent(Event.java:198)
at javafx.graphics/javafx.scene.Scene$MouseHandler.process(Scene.java:3851)
at javafx.graphics/javafx.scene.Scene$MouseHandler.access$1200(Scene.java:3579)
at javafx.graphics/javafx.scene.Scene.processMouseEvent(Scene.java:1849)
at javafx.graphics/javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2588)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:397)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:434)
at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:390)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:433)
at javafx.graphics/com.sun.glass.ui.View.handleMouseEvent(View.java:556)
at javafx.graphics/com.sun.glass.ui.View.notifyMouse(View.java:942)
at javafx.graphics/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
at java.base/java.lang.Thread.run(Thread.java:842)
can you explain me how you open and use it, please ?Well...I don't know what kind of error this is, try putting a link to Java 8 for this file
Is everything done as indicated there?can you explain me how you open and use it, please ?
i'm following this tutorial >Вы не можете просматривать ссылку пожалуйста воспользуйтесь следующими ссылками Вход или Регистрация
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