public enum NpcInfoType implements IUpdateTypeComponent
{
// 0
ID(0x00, 4),
ATTACKABLE(0x01, 1),
RELATIONS(0x02, 8),
NAME(0x03, 2),
POSITION(0x04, (3 * 4)),
HEADING(0x05, 4),
VEHICLE_ID(0x06, 4),
ATK_CAST_SPEED(0x07, (2 * 4)),
// 1
SPEED_MULTIPLIER(0x08, (2 * 4)),
EQUIPPED(0x09, (3 * 4)),
ALIVE(0x0A, 1),
RUNNING(0x0B, 1),
COMBAT_MODE(0x0C, 0),
DEAD(0x0D, 0),
SWIM_OR_FLY(0x0E, 1),
TEAM(0x0F, 1),
// 2
ENCHANT(0x10, 4),
FLYING(0x11, 4),
CLONE(0x12, 4),
COLOR_EFFECT(0x13, 4),
TARGET_ABLE(0x14, 0),
NAMED(0x15, 1),
DISPLAY_EFFECT(0x16, 4),
TRANSFORMATION(0x17, 4),
// 3
CURRENT_HP(0x18, 8),
CURRENT_MP(0x19, 4),
MAX_HP(0x1A, 8),
MAX_MP(0x1B, 4),
SUMMONED(0x1C, 1),
UNKNOWN12(0x1D, (2 * 4)),
TITLE(0x1E, 2),
NAME_NPCSTRINGID(0x1F, 4),
// 4
TITLE_NPCSTRINGID(0x20, 4),
PVP_FLAG(0x21, 1),
REPUTATION(0x22, 4),
CLAN(0x23, (5 * 4)),
ABNORMALS(0x24, 0),
SERVER_ID(0x25, 4),
MASTER_ID(0x26, 4);