EX_RELICS_ID_SUMMON(0x2B4, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_RELICS_SUMMON_LIST(0x2B5, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_RELICS_CONFIRM_COMBINATION(0x2B6, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_NEW_HENNA_POTEN_OPENSLOT_PROB_INFO(0x2B7, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_NEW_HENNA_POTEN_OPENSLOT(0x2B8, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_LIST(0x2B9, RequestCombinationProbList::new, ConnectionState.IN_GAME),//906
EX_DYEEFFECT_ENCHANT_PROB_INFO(0x2BA, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ENCHANT_NORMALSKILL(0x2BB, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ACQUIRE_HIDDENSKILL(0x2BC, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ENCHANT_RESET(0x2BD, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_LOAD_PET_PREVIEW_BY_SID(0x2BE, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_LOAD_PET_PREVIEW_BY_DBID(0x2BF, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_CHECK_CLIENT_INFO(0x2C0, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_MAX(0x2C1, null, ConnectionState.IN_GAME);