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- Master Class
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- L2J_Mobius_Essence_8.2Vulcan
Ребят всем привет Пытаюсь апнуть пакетку в первые c 474p до 502p Делал по Мануалу,
Работаю в intellij IDea, декопил делал UTpt interface.u
Пакеты и опкоды вроде собрал. Хзы правильно или нет у кого есть подскажите.
Где брать структуру CharSelectionInfo, Userinfo, CharInfo. Сейчас при выборе персонажа уплыла структура куда копать, мб есть ещё мануалы по структуре? в Interface не смог найти.
Работаю в intellij IDea, декопил делал UTpt interface.u
EX_NEW_HENNA_POTEN_OPENSLOT_PROB_INFO(0xFE, 0x39C),
EX_NEW_HENNA_POTEN_OPENSLOT(0xFE, 0x39D),
EX_ACQUIRE_PET_SKILL_RESULT(0xFE, 0x39E),
EX_RELICS_SUMMON_LIST(0xFE, 0x39F),
EX_RELICS_POINT_INFO(0xFE, 0x3A0),
EX_BALROGWAR_TOP_RANK(0xFE, 0x3A1),
EX_DYEEFFECT_LIST(0xFE, 0x3A2),
EX_DYEEFFECT_ENCHANT_PROB_INFO(0xFE, 0x3A3),
EX_DYEEFFECT_ENCHANT_NORMALSKILL(0xFE, 0x3A4),
EX_DYEEFFECT_ACQUIRE_HIDDENSKILL(0xFE, 0x3A5),
EX_DYEEFFECT_ENCHANT_RESET(0xFE, 0x3A6),
EX_LOAD_PET_PREVIEW(0xFE, 0x3A7),
EX_MAX(0xFE, 0x3A8);
EX_NEW_HENNA_POTEN_OPENSLOT(0xFE, 0x39D),
EX_ACQUIRE_PET_SKILL_RESULT(0xFE, 0x39E),
EX_RELICS_SUMMON_LIST(0xFE, 0x39F),
EX_RELICS_POINT_INFO(0xFE, 0x3A0),
EX_BALROGWAR_TOP_RANK(0xFE, 0x3A1),
EX_DYEEFFECT_LIST(0xFE, 0x3A2),
EX_DYEEFFECT_ENCHANT_PROB_INFO(0xFE, 0x3A3),
EX_DYEEFFECT_ENCHANT_NORMALSKILL(0xFE, 0x3A4),
EX_DYEEFFECT_ACQUIRE_HIDDENSKILL(0xFE, 0x3A5),
EX_DYEEFFECT_ENCHANT_RESET(0xFE, 0x3A6),
EX_LOAD_PET_PREVIEW(0xFE, 0x3A7),
EX_MAX(0xFE, 0x3A8);
EX_RELICS_ID_SUMMON(0x2B4, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_RELICS_SUMMON_LIST(0x2B5, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_RELICS_CONFIRM_COMBINATION(0x2B6, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_NEW_HENNA_POTEN_OPENSLOT_PROB_INFO(0x2B7, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_NEW_HENNA_POTEN_OPENSLOT(0x2B8, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_LIST(0x2B9, RequestCombinationProbList::new, ConnectionState.IN_GAME),//906
EX_DYEEFFECT_ENCHANT_PROB_INFO(0x2BA, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ENCHANT_NORMALSKILL(0x2BB, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ACQUIRE_HIDDENSKILL(0x2BC, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ENCHANT_RESET(0x2BD, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_LOAD_PET_PREVIEW_BY_SID(0x2BE, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_LOAD_PET_PREVIEW_BY_DBID(0x2BF, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_CHECK_CLIENT_INFO(0x2C0, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_MAX(0x2C1, null, ConnectionState.IN_GAME);
EX_RELICS_SUMMON_LIST(0x2B5, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_RELICS_CONFIRM_COMBINATION(0x2B6, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_NEW_HENNA_POTEN_OPENSLOT_PROB_INFO(0x2B7, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_NEW_HENNA_POTEN_OPENSLOT(0x2B8, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_LIST(0x2B9, RequestCombinationProbList::new, ConnectionState.IN_GAME),//906
EX_DYEEFFECT_ENCHANT_PROB_INFO(0x2BA, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ENCHANT_NORMALSKILL(0x2BB, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ACQUIRE_HIDDENSKILL(0x2BC, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_DYEEFFECT_ENCHANT_RESET(0x2BD, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_LOAD_PET_PREVIEW_BY_SID(0x2BE, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_LOAD_PET_PREVIEW_BY_DBID(0x2BF, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_CHECK_CLIENT_INFO(0x2C0, RequestCombinationProbList::new, ConnectionState.IN_GAME),
EX_MAX(0x2C1, null, ConnectionState.IN_GAME);
Пакеты и опкоды вроде собрал. Хзы правильно или нет у кого есть подскажите.
Где брать структуру CharSelectionInfo, Userinfo, CharInfo. Сейчас при выборе персонажа уплыла структура куда копать, мб есть ещё мануалы по структуре? в Interface не смог найти.