2020.2.7 22:29:27
OS : Windows7(32) 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz @ 3608 MHz 1023MB RAM
Video : NVIDIA GeForce GTX 1050 Ti (3200)
PosCode : LS8(268) 86047:131005:-3643 16/1 [673]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 1016 Light1394 <- UObject::StaticAllocateObject <- (Light Light1394) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Light1394 230952) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 230952)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 23_22.myLevel 230952==230952/10125927 221116 12400) <- ULinkerLoad:reload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- UALAudioSubsystem::StopSound <- UALAudioSubsystem:laySoundW <- UALAudioSubsystem:laySoundW <- UGameEngine::OnInterfacePlaySound <- NConsoleWnd:layConsoleSound <- NConsoleWnd:layConsoleSound <- NCItemWnd:rawItems <- NCItemWnd::OnPaint <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows7(32) 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz @ 3608 MHz 1023MB RAM
Video : NVIDIA GeForce GTX 1050 Ti (3200)
PosCode : LS8(268) 86047:131005:-3643 16/1 [673]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 1016 Light1394 <- UObject::StaticAllocateObject <- (Light Light1394) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Light1394 230952) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 230952)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 23_22.myLevel 230952==230952/10125927 221116 12400) <- ULinkerLoad:reload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- UALAudioSubsystem::StopSound <- UALAudioSubsystem:laySoundW <- UALAudioSubsystem:laySoundW <- UGameEngine::OnInterfacePlaySound <- NConsoleWnd:layConsoleSound <- NConsoleWnd:layConsoleSound <- NCItemWnd:rawItems <- NCItemWnd::OnPaint <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop