Вариант только адаптировать.Здравствуйте, я использую чистую версию 409 и пытался реализовать автономный магазин, но все найденные мной исправления устарели. Может ли кто-нибудь поделиться или помочь мне реализовать автономный магазин для acis 409?
Я заранее благодарю вас
Index: config/server.properties
===================================================================
--- config/server.properties (revision 339)
+++ config/server.properties (working copy)
@@ -286,4 +286,44 @@
ShowServerNews = False
# Disable tutorial on new player game entrance. Default: False.
-DisableTutorial = False
\ No newline at end of file
+DisableTutorial = False
+
+# ================================================================
+# Offline trade & craft
+# ================================================================
+
+# Option to enable or disable offline trade feature.
+# Default: False
+OfflineTradeEnable = True
+
+# Option to enable or disable offline craft feature.
+# Default: False
+OfflineCraftEnable = True
+
+# If set to True, offline shops will be possible only peace zones.
+# Default: False
+OfflineModeInPeaceZone = True
+
+# If set to True, players in offline shop mode won't take any damage, thus they can't be killed.
+# Default: False
+OfflineModeNoDamage = True
+
+# If set to True, name color will be changed then entering offline mode
+OfflineSetNameColor = True
+
+# Color of the name in offline mode (if OfflineSetNameColor = True)
+OfflineNameColor = 808080
+
+#Restore offline traders/crafters after restart/shutdown.
+# Default: false.
+RestoreOffliners = True
+
+#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
+#Require server restart to disconnect expired shops.
+#0 = disabled (always restore).
+#Default: 10
+OfflineMaxDays = 10
+
+#Disconnect shop after finished selling, buying.
+#Default: True
+OfflineDisconnectFinished = True
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 339)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -646,6 +646,17 @@
public static int ZONE_TOWN;
public static boolean DISABLE_TUTORIAL;
+ /** Offline stores */
+ public static boolean OFFLINE_TRADE_ENABLE;
+ public static boolean OFFLINE_CRAFT_ENABLE;
+ public static boolean OFFLINE_MODE_IN_PEACE_ZONE;
+ public static boolean OFFLINE_MODE_NO_DAMAGE;
+ public static boolean RESTORE_OFFLINERS;
+ public static int OFFLINE_MAX_DAYS;
+ public static boolean OFFLINE_DISCONNECT_FINISHED;
+ public static boolean OFFLINE_SET_NAME_COLOR;
+ public static int OFFLINE_NAME_COLOR;
+
// --------------------------------------------------
// Those "hidden" settings haven't configs to avoid admins to fuck their server
// You still can experiment changing values here. But don't say I didn't warn you.
@@ -1240,6 +1251,16 @@
ZONE_TOWN = server.getProperty("ZoneTown", 0);
SERVER_NEWS = server.getProperty("ShowServerNews", false);
DISABLE_TUTORIAL = server.getProperty("DisableTutorial", false);
+
+ OFFLINE_TRADE_ENABLE = server.getProperty("OfflineTradeEnable", false);
+ OFFLINE_CRAFT_ENABLE = server.getProperty("OfflineCraftEnable", false);
+ OFFLINE_MODE_IN_PEACE_ZONE = server.getProperty("OfflineModeInPeaceZone", false);
+ OFFLINE_MODE_NO_DAMAGE = server.getProperty("OfflineModeNoDamage", false);
+ OFFLINE_SET_NAME_COLOR = server.getProperty("OfflineSetNameColor", false);
+ OFFLINE_NAME_COLOR = Integer.decode("0x" + server.getProperty("OfflineNameColor", "808080"));
+ RESTORE_OFFLINERS = server.getProperty("RestoreOffliners", false);
+ OFFLINE_MAX_DAYS = server.getProperty("OfflineMaxDays", 10);
+ OFFLINE_DISCONNECT_FINISHED = server.getProperty("OfflineDisconnectFinished", true);
}
else if (Server.serverMode == Server.MODE_LOGINSERVER)
{
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java (revision 339)
+++ java/net/sf/l2j/gameserver/GameServer.java (working copy)
@@ -54,6 +54,7 @@
import net.sf.l2j.gameserver.datatables.MultisellData;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.datatables.NpcWalkerRoutesTable;
+import net.sf.l2j.gameserver.datatables.OfflineTradersTable;
import net.sf.l2j.gameserver.datatables.PetDataTable;
import net.sf.l2j.gameserver.datatables.RecipeTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
@@ -309,6 +310,9 @@
MovieMakerManager.getInstance();
+ if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS)
+ OfflineTradersTable.getInstance().restoreOfflineTraders();
+
if (Config.DEADLOCK_DETECTOR)
{
_log.info("Deadlock detector is enabled. Timer: " + Config.DEADLOCK_CHECK_INTERVAL + "s.");
Index: java/net/sf/l2j/gameserver/Shutdown.java
===================================================================
--- java/net/sf/l2j/gameserver/Shutdown.java (revision 339)
+++ java/net/sf/l2j/gameserver/Shutdown.java (working copy)
@@ -21,6 +21,7 @@
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.datatables.BufferTable;
+import net.sf.l2j.gameserver.datatables.OfflineTradersTable;
import net.sf.l2j.gameserver.instancemanager.CastleManorManager;
import net.sf.l2j.gameserver.instancemanager.FishingChampionshipManager;
import net.sf.l2j.gameserver.instancemanager.FourSepulchersManager;
@@ -119,6 +120,16 @@
{
Util.printSection("Under " + MODE_TEXT[_shutdownMode] + " process");
+ try
+ {
+ if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS)
+ OfflineTradersTable.getInstance().storeOffliners();
+ }
+ catch (Throwable t)
+ {
+ _log.log(Level.WARNING, "Error saving offline shops.", t);
+ }
+
// disconnect players
try
{
Index: java/net/sf/l2j/gameserver/datatables/OfflineTradersTable.java
===================================================================
--- java/net/sf/l2j/gameserver/datatables/OfflineTradersTable.java (revision 0)
+++ java/net/sf/l2j/gameserver/datatables/OfflineTradersTable.java (revision 0)
@@ -0,0 +1,266 @@
+/*
+ * Copyright (C) 2004-2015 L2J Server
+ *
+ * This file is part of L2J Server.
+ *
+ * L2J Server is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * L2J Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.datatables;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+import java.sql.Statement;
+import java.util.Calendar;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.L2DatabaseFactory;
+import net.sf.l2j.gameserver.LoginServerThread;
+import net.sf.l2j.gameserver.model.L2ManufactureItem;
+import net.sf.l2j.gameserver.model.L2ManufactureList;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.TradeList.TradeItem;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.L2GameClient;
+import net.sf.l2j.gameserver.network.L2GameClient.GameClientState;
+
+public class OfflineTradersTable
+{
+ private static Logger LOGGER = Logger.getLogger(OfflineTradersTable.class.getName());
+
+ // SQL DEFINITIONS
+ private static final String SAVE_OFFLINE_STATUS = "INSERT INTO character_offline_trade (`charId`,`time`,`type`,`title`) VALUES (?,?,?,?)";
+ private static final String SAVE_ITEMS = "INSERT INTO character_offline_trade_items (`charId`,`item`,`count`,`price`) VALUES (?,?,?,?)";
+ private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM character_offline_trade";
+ private static final String CLEAR_OFFLINE_TABLE_ITEMS = "DELETE FROM character_offline_trade_items";
+ private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM character_offline_trade";
+ private static final String LOAD_OFFLINE_ITEMS = "SELECT * FROM character_offline_trade_items WHERE charId = ?";
+
+ public void storeOffliners()
+ {
+ try (Connection con = L2DatabaseFactory.getInstance().getConnection();
+ PreparedStatement stm1 = con.prepareStatement(CLEAR_OFFLINE_TABLE);
+ PreparedStatement stm2 = con.prepareStatement(CLEAR_OFFLINE_TABLE_ITEMS);
+ PreparedStatement stm3 = con.prepareStatement(SAVE_OFFLINE_STATUS);
+ PreparedStatement stm_items = con.prepareStatement(SAVE_ITEMS))
+ {
+ stm1.execute();
+ stm2.execute();
+ con.setAutoCommit(false); // avoid halfway done
+
+ for (L2PcInstance pc : L2World.getInstance().getAllPlayers().values())
+ {
+ try
+ {
+ if ((pc.getPrivateStoreType() != L2PcInstance.STORE_PRIVATE_NONE) && ((pc.getClient() == null) || pc.getClient().isDetached()))
+ {
+ stm3.setInt(1, pc.getObjectId()); // Char Id
+ stm3.setLong(2, pc.getOfflineStartTime());
+ stm3.setInt(3, pc.getPrivateStoreType()); // store type
+ String title = null;
+
+ switch (pc.getPrivateStoreType())
+ {
+ case L2PcInstance.STORE_PRIVATE_BUY:
+ if (!Config.OFFLINE_TRADE_ENABLE)
+ continue;
+
+ title = pc.getBuyList().getTitle();
+ for (TradeItem i : pc.getBuyList().getItems())
+ {
+ stm_items.setInt(1, pc.getObjectId());
+ stm_items.setInt(2, i.getItem().getItemId());
+ stm_items.setLong(3, i.getCount());
+ stm_items.setLong(4, i.getPrice());
+ stm_items.executeUpdate();
+ stm_items.clearParameters();
+ }
+ break;
+
+ case L2PcInstance.STORE_PRIVATE_SELL:
+ case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
+ if (!Config.OFFLINE_TRADE_ENABLE)
+ continue;
+
+ title = pc.getSellList().getTitle();
+ for (TradeItem i : pc.getSellList().getItems())
+ {
+ stm_items.setInt(1, pc.getObjectId());
+ stm_items.setInt(2, i.getObjectId());
+ stm_items.setLong(3, i.getCount());
+ stm_items.setLong(4, i.getPrice());
+ stm_items.executeUpdate();
+ stm_items.clearParameters();
+ }
+ break;
+
+ case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
+ if (!Config.OFFLINE_CRAFT_ENABLE)
+ continue;
+
+ title = pc.getCreateList().getStoreName();
+ for (L2ManufactureItem i : pc.getCreateList().getList())
+ {
+ stm_items.setInt(1, pc.getObjectId());
+ stm_items.setInt(2, i.getRecipeId());
+ stm_items.setLong(3, 0);
+ stm_items.setLong(4, i.getCost());
+ stm_items.executeUpdate();
+ stm_items.clearParameters();
+ }
+ }
+ stm3.setString(4, title);
+ stm3.executeUpdate();
+ stm3.clearParameters();
+ con.commit(); // flush
+ }
+ }
+ catch (Exception e)
+ {
+ LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Error while saving offline trader: " + pc.getObjectId() + " " + e, e);
+ }
+ }
+ LOGGER.info(getClass().getSimpleName() + ": Offline traders stored.");
+ }
+ catch (Exception e)
+ {
+ LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Error while saving offline traders: " + e, e);
+ }
+ }
+
+ public void restoreOfflineTraders()
+ {
+ LOGGER.info(getClass().getSimpleName() + ": Loading offline traders...");
+ int nTraders = 0;
+ try (Connection con = L2DatabaseFactory.getInstance().getConnection();
+ Statement stm = con.createStatement();
+ ResultSet rs = stm.executeQuery(LOAD_OFFLINE_STATUS))
+ {
+ while (rs.next())
+ {
+ long time = rs.getLong("time");
+ if (Config.OFFLINE_MAX_DAYS > 0)
+ {
+ Calendar cal = Calendar.getInstance();
+ cal.setTimeInMillis(time);
+ cal.add(Calendar.DAY_OF_YEAR, Config.OFFLINE_MAX_DAYS);
+ if (cal.getTimeInMillis() <= System.currentTimeMillis())
+ continue;
+ }
+
+ int type = rs.getInt("type");
+ if (type == L2PcInstance.STORE_PRIVATE_NONE)
+ continue;
+
+ L2PcInstance player = null;
+
+ try
+ {
+ L2GameClient client = new L2GameClient(null);
+ client.setDetached(true);
+ player = L2PcInstance.restore(rs.getInt("charId"));
+ client.setActiveChar(player);
+ player.setOnlineStatus(true, false);
+ client.setAccountName(player.getAccountNamePlayer());
+ client.setState(GameClientState.IN_GAME);
+ player.setClient(client);
+ player.setOfflineStartTime(time);
+ player.spawnMe(player.getX(), player.getY(), player.getZ());
+ LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client);
+ try (PreparedStatement stm_items = con.prepareStatement(LOAD_OFFLINE_ITEMS))
+ {
+ stm_items.setInt(1, player.getObjectId());
+ try (ResultSet items = stm_items.executeQuery())
+ {
+ switch (type)
+ {
+ case L2PcInstance.STORE_PRIVATE_BUY:
+ while (items.next())
+ {
+ if (player.getBuyList().addItemByItemId(items.getInt(2), items.getInt(3), items.getInt(4)) == null)
+ throw new NullPointerException();
+ }
+ player.getBuyList().setTitle(rs.getString("title"));
+ break;
+
+ case L2PcInstance.STORE_PRIVATE_SELL:
+ case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
+ while (items.next())
+ {
+ if (player.getSellList().addItem(items.getInt(2), items.getInt(3), items.getInt(4)) == null)
+ throw new NullPointerException();
+ }
+ player.getSellList().setTitle(rs.getString("title"));
+ player.getSellList().setPackaged(type == L2PcInstance.STORE_PRIVATE_PACKAGE_SELL);
+ break;
+
+ case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
+ L2ManufactureList createList = new L2ManufactureList();
+ while (items.next())
+ {
+ createList.add(new L2ManufactureItem(items.getInt(2), items.getInt(4)));
+ }
+ player.getCreateList().setStoreName(rs.getString("title"));
+ break;
+ }
+ }
+ }
+
+ player.sitDown();
+ if (Config.OFFLINE_SET_NAME_COLOR)
+ player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
+ player.setPrivateStoreType(type);
+ player.setOnlineStatus(true, true);
+ player.restoreEffects();
+ player.broadcastUserInfo();
+ nTraders++;
+ }
+ catch (Exception e)
+ {
+ LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Error loading trader: " + player, e);
+ if (player != null)
+ player.deleteMe();
+ }
+ }
+
+ LOGGER.info(getClass().getSimpleName() + ": Loaded: " + nTraders + " offline trader(s)");
+
+ try (Statement stm1 = con.createStatement())
+ {
+ stm1.execute(CLEAR_OFFLINE_TABLE);
+ stm1.execute(CLEAR_OFFLINE_TABLE_ITEMS);
+ }
+ }
+ catch (Exception e)
+ {
+ LOGGER.log(Level.WARNING, getClass().getSimpleName() + ": Error while loading offline traders: ", e);
+ }
+ }
+
+ /**
+ * Gets the single instance of OfflineTradersTable.
+ * @return single instance of OfflineTradersTable
+ */
+ public static OfflineTradersTable getInstance()
+ {
+ return SingletonHolder._instance;
+ }
+
+ private static class SingletonHolder
+ {
+ protected static final OfflineTradersTable _instance = new OfflineTradersTable();
+ }
+}
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 339)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -451,6 +451,7 @@
public int _telemode = 0;
private boolean _inCrystallize;
private boolean _inCraftMode;
+ private long _offlineShopStart = 0;
private final Map<Integer, RecipeList> _dwarvenRecipeBook = new HashMap<>();
private final Map<Integer, RecipeList> _commonRecipeBook = new HashMap<>();
@@ -740,9 +741,17 @@
public String getAccountName()
{
+ if (getClient() == null)
+ return getAccountNamePlayer();
+
return getClient().getAccountName();
}
+ public String getAccountNamePlayer()
+ {
+ return _accountName;
+ }
+
public Map<Integer, String> getAccountChars()
{
return _chars;
@@ -4623,6 +4632,9 @@
public void setPrivateStoreType(int type)
{
_privateStore = type;
+
+ if (Config.OFFLINE_DISCONNECT_FINISHED && (_privateStore == STORE_PRIVATE_NONE) && ((getClient() == null) || getClient().isDetached()))
+ deleteMe();
}
/**
@@ -10574,6 +10586,16 @@
return _selectedBlocksList;
}
+ public long getOfflineStartTime()
+ {
+ return _offlineShopStart;
+ }
+
+ public void setOfflineStartTime(long time)
+ {
+ _offlineShopStart = time;
+ }
+
/**
* Test if player inventory is under 80% capaity
* @param includeQuestInv check also quest inventory
Index: java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java (revision 339)
+++ java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java (working copy)
@@ -68,6 +68,10 @@
if (getActiveChar().isDead())
return;
+ // If OFFLINE_MODE_NO_DAMAGE is enabled and player is offline and he is in store/craft mode, no damage is taken.
+ if (Config.OFFLINE_MODE_NO_DAMAGE && (getActiveChar().getClient() != null) && getActiveChar().getClient().isDetached() && ((Config.OFFLINE_TRADE_ENABLE && ((getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL) || (getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY))) || (Config.OFFLINE_CRAFT_ENABLE && (getActiveChar().isInCraftMode() || (getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_MANUFACTURE)))))
+ return;
+
// invul handling
if (getActiveChar().isInvul())
{
Index: java/net/sf/l2j/gameserver/network/L2GameClient.java
===================================================================
--- java/net/sf/l2j/gameserver/network/L2GameClient.java (revision 339)
+++ java/net/sf/l2j/gameserver/network/L2GameClient.java (working copy)
@@ -25,6 +25,7 @@
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;
+import java.util.logging.LogRecord;
import java.util.logging.Logger;
import net.sf.l2j.Config;
@@ -41,6 +42,8 @@
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.olympiad.OlympiadManager;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket;
import net.sf.l2j.gameserver.network.serverpackets.ServerClose;
@@ -445,9 +448,20 @@
public void close(L2GameServerPacket gsp)
{
+ if (getConnection() == null)
+ return;
+
getConnection().close(gsp);
}
+ public void close(L2GameServerPacket[] gspArray)
+ {
+ if (getConnection() == null)
+ return;
+
+ getConnection().close(gspArray);
+ }
+
/**
* @param charslot
* @return
@@ -541,6 +555,39 @@
if (getActiveChar() != null && !isDetached())
{
setDetached(true);
+ if (offlineMode(getActiveChar()))
+ {
+ getActiveChar().leaveParty();
+ OlympiadManager.getInstance().unRegisterNoble(getActiveChar());
+
+ // If the L2PcInstance has Pet, unsummon it
+ if (getActiveChar().hasPet())
+ {
+ getActiveChar().getPet().unSummon(getActiveChar());
+
+ // Dead pet wasn't unsummoned, broadcast npcinfo changes (pet will be without owner name - means owner offline)
+ if (getActiveChar().getPet() != null)
+ getActiveChar().getPet().broadcastNpcInfo(0);
+
+ }
+
+ if (Config.OFFLINE_SET_NAME_COLOR)
+ {
+ getActiveChar().getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
+ getActiveChar().broadcastUserInfo();
+ }
+
+ if (getActiveChar().getOfflineStartTime() == 0)
+ getActiveChar().setOfflineStartTime(System.currentTimeMillis());
+
+ final LogRecord record = new LogRecord(Level.INFO, "Entering offline mode");
+ record.setParameters(new Object[]
+ {
+ L2GameClient.this
+ });
+ _log.log(record);
+ return;
+ }
fast = !getActiveChar().isInCombat() && !getActiveChar().isLocked();
}
cleanMe(fast);
@@ -552,6 +599,43 @@
}
}
+ /**
+ * @param player the player to be check.
+ * @return {@code true} if the player is allowed to remain as offline shop.
+ */
+ protected static boolean offlineMode(L2PcInstance player)
+ {
+ if (player.isInOlympiadMode() || player.isFestivalParticipant() || player.isInJail() || (player.getVehicle() != null))
+ return false;
+
+ boolean canSetShop = false;
+ switch (player.getPrivateStoreType())
+ {
+ case L2PcInstance.STORE_PRIVATE_SELL:
+ case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL:
+ case L2PcInstance.STORE_PRIVATE_BUY:
+ {
+ canSetShop = Config.OFFLINE_TRADE_ENABLE;
+ break;
+ }
+ case L2PcInstance.STORE_PRIVATE_MANUFACTURE:
+ {
+ canSetShop = Config.OFFLINE_TRADE_ENABLE;
+ break;
+ }
+ default:
+ {
+ canSetShop = Config.OFFLINE_CRAFT_ENABLE && player.isInCraftMode();
+ break;
+ }
+ }
+
+ if (Config.OFFLINE_MODE_IN_PEACE_ZONE && !player.isInsideZone(ZoneId.PEACE))
+ canSetShop = false;
+
+ return canSetShop;
+ }
+
public void cleanMe(boolean fast)
{
try
Index: java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEditChar.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEditChar.java (revision 339)
+++ java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEditChar.java (working copy)
@@ -661,6 +661,13 @@
*/
private static void gatherCharacterInfo(L2PcInstance activeChar, L2PcInstance player, String filename)
{
+ final L2GameClient client = player.getClient();
+
+ if (client == null)
+ activeChar.sendMessage("Client is null.");
+ else if (client.isDetached())
+ activeChar.sendMessage("Client is detached.");
+
final String clientInfo = player.getClient().toString();
final String account = clientInfo.substring(clientInfo.indexOf("Account: ") + 9, clientInfo.indexOf(" - IP: "));
final String ip = clientInfo.substring(clientInfo.indexOf(" - IP: ") + 7, clientInfo.lastIndexOf("]"));
забавно... мне же один кодер говорил, что ему код л2ж ХФ больше акиса понравился) ну мож он просто хотел перетянуть на сторону ХФ вместо Ила... )Ацис и л2ж это небо и земля, вы вообще лыжу щупали?)
Что-то вменяемое и похожее на игровой сервер есть только на ацисе, пусть и недоделанное. На остальных сборках до сих пор царит адский треш с 1 кривым аи на 10000 мобов, кривым спавном в фиксированной точке, дропом без групп, неработающими базовыми статами прочим непотребством. А уж что внутри исходников этих творений творится, так вообще при любой попытке доработать хочется подвергнуть уничтожению жесткий диск, куда эти исходники скачаны. Можно сколько угодно ругать трискеля что они медленно работают и пинают кегли, но у них хотя бы кодовая база нормальная, с которой можно работать, в отличие от остальных говнокодеров.
Каждый выбирает с чего начать удобнее, я бы выбрал rebellion и опустив до it делал уже все остальное.Ацис и л2ж это небо и земля, вы вообще лыжу щупали?)
Что-то вменяемое и похожее на игровой сервер есть только на ацисе, пусть и недоделанное. На остальных сборках до сих пор царит адский треш с 1 кривым аи на 10000 мобов, кривым спавном в фиксированной точке, дропом без групп, неработающими базовыми статами прочим непотребством. А уж что внутри исходников этих творений творится, так вообще при любой попытке доработать хочется подвергнуть уничтожению жесткий диск, куда эти исходники скачаны. Можно сколько угодно ругать трискеля что они медленно работают и пинают кегли, но у них хотя бы кодовая база нормальная, с которой можно работать, в отличие от остальных говнокодеров.
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