Projack Легендарный VIP Сообщения 562 Розыгрыши 0 Решения 2 Репутация 1 064 Реакции 1 120 Баллы 1 783 Понедельник в 17:10 #1 С сервера можно отправить пакет NPC для проигрывания social анимации. Обычно она одна, но бывает и больше. Как найти в клиенте информацию о том какие social id можно засылать NPC? Как привязать какую-то анимацию к social id?
С сервера можно отправить пакет NPC для проигрывания social анимации. Обычно она одна, но бывает и больше. Как найти в клиенте информацию о том какие social id можно засылать NPC? Как привязать какую-то анимацию к social id?
Решение T T Test Понедельник в 17:17 зависит от версии клиента. В выше хф это PawnAnimData.dat. В более старых они в .u паках.
T Test Прославленный Проверенный Сообщения 414 Розыгрыши 0 Решения 11 Репутация 1 527 Реакции 438 Баллы 1 470 Понедельник в 17:17 #2 зависит от версии клиента. В выше хф это PawnAnimData.dat. В более старых они в .u паках. За 1 Против Решение
T Test Прославленный Проверенный Сообщения 414 Розыгрыши 0 Решения 11 Репутация 1 527 Реакции 438 Баллы 1 470 Понедельник в 17:25 #3 Пример NpcSocialAnimName Код: [chef_monkey] WalkAnimName[0]=Walk RunAnimName[0]=run WaitAnimName[0]=Wait AtkWaitAnimName[0]=Wait Atk01AnimName[0]=Wait Atk02AnimName[0]=Wait Atk03AnimName[0]=Wait SpAtk01AnimName[0]=SpAtk01 SpAtk02AnimName[0]=spatk02 SpAtk03AnimName[0]=SpAtk03 DeathAnimName[0]=Wait DeathWaitAnimName[0]=Wait NpcSocialAnimName[0]=SpAtk01 NpcSocialAnimName[1]=spatk02 NpcSocialAnimName[2]=spwait01 За 0 Против
Пример NpcSocialAnimName Код: [chef_monkey] WalkAnimName[0]=Walk RunAnimName[0]=run WaitAnimName[0]=Wait AtkWaitAnimName[0]=Wait Atk01AnimName[0]=Wait Atk02AnimName[0]=Wait Atk03AnimName[0]=Wait SpAtk01AnimName[0]=SpAtk01 SpAtk02AnimName[0]=spatk02 SpAtk03AnimName[0]=SpAtk03 DeathAnimName[0]=Wait DeathWaitAnimName[0]=Wait NpcSocialAnimName[0]=SpAtk01 NpcSocialAnimName[1]=spatk02 NpcSocialAnimName[2]=spwait01
Projack Легендарный VIP Сообщения 562 Розыгрыши 0 Решения 2 Репутация 1 064 Реакции 1 120 Баллы 1 783 Понедельник в 17:28 #4 Ага и в датник они уехали вот примерно так Код: pawnanim_data_begin name=[chef_monkey] texture_params={ {1;0;[Walk]}; {2;0;[run]}; {8;0;[Wait]}; {9;0;[Wait]}; {20;0;[Wait]}; {21;0;[Wait]}; {22;0;[Wait]}; {28;0;[SpAtk01]}; {29;0;[spatk02]}; {30;0;[SpAtk03]}; {60;0;[Wait]}; {62;0;[Wait]}; {92;0;[SpAtk01]}; {92;1;[spatk02]}; {92;2;[spwait01]} } int_params={} int_params2={} float_params={} pawnanim_data_end Осталось понять как связали первое инт поле с назначением. Тут видно, что 92 - это NpcSocialAnimName За 0 Против
Ага и в датник они уехали вот примерно так Код: pawnanim_data_begin name=[chef_monkey] texture_params={ {1;0;[Walk]}; {2;0;[run]}; {8;0;[Wait]}; {9;0;[Wait]}; {20;0;[Wait]}; {21;0;[Wait]}; {22;0;[Wait]}; {28;0;[SpAtk01]}; {29;0;[spatk02]}; {30;0;[SpAtk03]}; {60;0;[Wait]}; {62;0;[Wait]}; {92;0;[SpAtk01]}; {92;1;[spatk02]}; {92;2;[spwait01]} } int_params={} int_params2={} float_params={} pawnanim_data_end Осталось понять как связали первое инт поле с назначением. Тут видно, что 92 - это NpcSocialAnimName
T Test Прославленный Проверенный Сообщения 414 Розыгрыши 0 Решения 11 Репутация 1 527 Реакции 438 Баллы 1 470 Понедельник в 17:32 #5 у меня сделано через енум + форматер ( в шару редактора не успело попасть ). Сам список можно выдернуть с dll. За 1 Против
у меня сделано через енум + форматер ( в шару редактора не успело попасть ). Сам список можно выдернуть с dll.
Projack Легендарный VIP Сообщения 562 Розыгрыши 0 Решения 2 Репутация 1 064 Реакции 1 120 Баллы 1 783 Понедельник в 22:27 #6 Спойлер: Для 140 протокола // anims 0 TurnAnimName 1 WalkAnimName 2 RunAnimName 3 SpRunAnimName 4 FallAnimName 5 DamageFlyAnimName 6 JumpAnimName 7 BJumpAnimName 8 WaitAnimName 9 AtkWaitAnimName 10 BigBodyAtkWaitAnimName 11 SitAnimName 12 SitWaitAnimName 13 StandAnimName 14 DeathStandAnimName 15 ChairSitAnimName 16 ChairWaitAnimName 17 PubChairWaitAnimName 18 ChairStandAnimName 19 StunAnimName 20 Atk01AnimName 21 Atk02AnimName 22 Atk03AnimName 23 AtkUpAnimName 24 AtkDownAnimName 25 ExceptionalClassAtk01AnimName 26 ExceptionalClassAtk02AnimName 27 ExceptionalClassAtk03AnimName 28 SpAtk01AnimName 29 SpAtk02AnimName 30 SpAtk03AnimName 31 SpAtk04AnimName 32 SpAtk05AnimName 33 SpAtk06AnimName 34 SpAtk07AnimName 35 SpAtk08AnimName 36 SpAtk09AnimName 37 SpAtk10AnimName 38 SpAtk11AnimName 39 SpAtk12AnimName 40 SpAtk13AnimName 41 SpAtk14AnimName 42 SpAtk15AnimName 43 SpAtk16AnimName 44 SpAtk17AnimName 45 SpAtk18AnimName 46 SpAtk19AnimName 47 SpAtk20AnimName 48 SpAtk21AnimName 49 SpAtk22AnimName 50 SpAtk23AnimName 51 SpAtk24AnimName 52 SpAtk25AnimName 53 SpAtk26AnimName 54 SpAtk27AnimName 55 SpAtk28AnimName 56 ShieldAtkAnimName 57 BigBodyAtkAnimName 58 DefenceAnimName 59 DodgeAnimName 60 DeathAnimName 61 ArenaDeathAnimName 62 DeathWaitAnimName 63 SitDeathAnimName 64 SitDeathWaitAnimName 65 DamageAnimName 66 CastShortAnimName 67 CastMidAnimName 68 CastLongAnimName 69 CastEndAnimName 70 MagicThrowAnimName 71 MagicShotAnimName 72 MagicNoTargetAnimName 73 MagicFriendAnimName 74 PicItemAnimName 75 ThrowAnimName 76 RiderWaitAnimName 77 RiderAtkAnimName 78 RiderRunAnimName 79 RiderWalkAnimName 80 RiderDeathWaitAnimName 81 RiderDeathAnimName 82 SwimDeathAnimName 83 SwimAnimName 84 SwimWaitAnimName 85 SwimDeathWaitAnimName 86 SwimAtkWaitAnimName 87 CastShort2AnimName 88 CastMid2AnimName 89 CastLong2AnimName 90 CastEnd2AnimName 91 PcSocialAnimName 92 NpcSocialAnimName 93 FishStartAnimName 94 FishWaitAnimName 95 FishControlAnimName 96 FishPullAnimName 97 FishEndAnimName 98 SocialCannonAnimName 99 SocialOperateAnimName 100 RiseAnimName 101 GlideAnimName 102 ShieldWaitAnimName 103 SpecialSocial1AnimName 104 SpecialSocial2AnimName 105 SpecialSocial3AnimName 106 DashWaitAnimName 107 DashAnimName 108 DashImpactAnimName 109 CastShortAnimNameA 110 CastMidAnimNameA 111 CastLongAnimNameA 112 CastEndAnimNameA 113 MagicNoTargetAnimNameA 114 MagicShotAnimNameA 115 MagicThrowAnimNameA 116 AirBindAnimName 117 AirBindWaitAnimName 118 AirBindHitAnimName 119 AirBindFloatAnimName 120 AirBindSinkAnimName 121 DblCastLoopAnimName 122 DblCastLeftShotAnimName 123 DblCastRightShotAnimName 124 ExAtk01AnimName 125 ExAtk02AnimName 126 ExAtk03AnimName 127 ExAtk04AnimName 128 ExAtk05AnimName 129 ExAtk06AnimName 130 ExAtk07AnimName 131 ExAtk08AnimName 132 ExAtk09AnimName 133 ExAtk10AnimName 134 ExAtk11AnimName 135 ExAtk12AnimName 136 ExAtk13AnimName 137 ExAtk14AnimName 138 ExAtk15AnimName 139 ExAtk16AnimName 140 ExAtk17AnimName 141 ExAtk18AnimName 142 ExAtk19AnimName 143 ExAtk20AnimName 144 ExAtk21AnimName 145 ExAtk22AnimName 146 ExAtk23AnimName 147 ExAtk24AnimName 148 ExAtk25AnimName 149 ExAtk26AnimName 150 ExAtk27AnimName 151 ExAtk28AnimName 152 ExAtk29AnimName 153 ExAtk30AnimName 154 ExAtk31AnimName 155 ExAtk32AnimName 156 ExAtk33AnimName 157 ExAtk34AnimName 158 ExAtk35AnimName 159 ExAtk36AnimName 160 ExAtk37AnimName 161 ExAtk38AnimName 162 ExAtk39AnimName 163 ExAtk40AnimName 164 ExAtk41AnimName 165 ExAtk42AnimName 166 ExAtk43AnimName 167 ExAtk44AnimName 168 ExAtk45AnimName 169 JumpRunAnimName 170 S_MagicNotarget_BAnimName 171 S_MagicThrow_BAnimName 172 S_Magicshot_BAnimName 173 S_MagicNotarget_CAnimName 174 S_MagicThrow_CAnimName 175 S_Magicshot_CAnimName 176 SpAtk_ready01AnimName 177 SpAtk_loop01AnimName 178 SpAtk_shot01AnimName 179 SpAtk_ready02AnimName 180 SpAtk_loop02AnimName 181 SpAtk_shot02AnimName 182 Weapon_InAnimName 183 Weapon_OutAnimName 184 CASTmid_BAnimName 185 CASTmid_CAnimName 186 CASTmid_DAnimName 187 CASTmid_EAnimName 188 CASTmid_FAnimName 189 CASTmid_GAnimName 190 CASTmid_HAnimName 191 CASTmid_IAnimName 192 CASTEND_BAnimName 193 CASTEND_CAnimName 194 CASTEND_DAnimName 195 CASTEND_EAnimName 196 CASTEND_FAnimName 197 CASTEND_GAnimName 198 CASTEND_HAnimName 199 CASTEND_IAnimName 200 MagicNotarget_BAnimName 201 MagicThrow_BAnimName 202 MagicShot_BAnimName 203 MagicNotarget_CAnimName 204 MagicThrow_CAnimName 205 MagicShot_CAnimName 206 MagicNotarget_DAnimName 207 MagicThrow_DAnimName 208 MagicShot_DAnimName 209 MagicNotarget_EAnimName 210 MagicThrow_EAnimName 211 MagicShot_EAnimName 212 MagicNotarget_FAnimName 213 MagicThrow_FAnimName 214 MagicShot_FAnimName 215 MagicNotarget_GAnimName 216 MagicThrow_GAnimName 217 MagicShot_GAnimName 218 MagicNotarget_HAnimName 219 MagicThrow_HAnimName 220 MagicShot_HAnimName 221 MagicNotarget_IAnimName 222 MagicThrow_IAnimName 223 MagicShot_IAnimName 224 Dash_HitAnimName 225 Set_AAnimName 226 Hide_AAnimName 227 BackDashAnimName 228 Walk_CatAnimName 229 Knock_DownAnimName 230 Knock_Down_waitAnimName 231 Knock_Down_StandupAnimName 232 Knock_BackAnimName 233 Knock_Down_HitAnimName 234 Knock_Back_KickAnimname 235 Knock_Down_SpinatkAnimname 236 Knock_Down_DownatkAnimname 237 Knock_Down_Appoint_BowAnimname 238 Knock_Down_Appoint_CrossbowAnimname 239 Hovering_WaitAnimName 240 Wait_shotAnimName 241 Drag_IdleAnimName 242 Drag_CastAnimName 243 Drag_ShotAnimName 244 Drag_LoopAnimName 245 ChargeAnimName 246 Social_JobAnimName 247 DCLoopLeftAnimName 248 DCShotLeftAnimName 249 DCLoopRightAnimName 250 DCShotRightAnimName 251 SheathingAnimName 252 Air_common_LoopAnimname 253 Air_common_ShotAnimname 254 Air_Melee_Shot_AAnimname 255 Air_Melee_Shot_BAnimname 256 Air_Magic_Shot_AAnimname 257 Air_Magic_Shot_BAnimname 258 Air_Archer_ShotAnimname 259 Air_Bowgun_ShotAnimname 260 FlyMove_JumpAnimName 261 FlyMove_MoveAnimName 262 FlyMove_AutoAnimName 263 FlyMove_LandAnimName 264 PainActionAnimName 265 DCDragLoop_LAnimName 266 DCDragLoop_RAnimName 267 S_MagicNotarget_DAnimName 268 S_MagicNotarget_EAnimName 269 Cast_Air_ShotAnimName 270 Cast_Air_LoopAnimName 271 Cast_Air_DragAnimName 272 AwakenAnimName 273 CASTmid_JAnimName 274 CASTEND_JAnimName 275 MagicNotarget_JAnimName 276 S_Magicshot_DAnimName 277 S_Magicshot_EAnimName 278 DCDragStart_RAnimName 279 DCDragStart_LAnimName 280 Esp01AnimName 281 Esp02AnimName 282 Esp03AnimName 283 Esp04AnimName 284 Esp05AnimName 285 Esp06AnimName 286 Esp07AnimName 287 Esp08AnimName 288 Esp09AnimName 289 Esp10AnimName 290 Esp11AnimName 291 Esp12AnimName 292 Esp13AnimName 293 Esp14AnimName 294 Esp15AnimName 295 Esp16AnimName 296 Esp17AnimName 297 Esp18AnimName 298 Esp19AnimName 299 Esp20AnimName 300 Esp21AnimName 301 Esp22AnimName 302 Esp23AnimName 303 Esp24AnimName 304 Esp25AnimName 305 Esp26AnimName 306 Esp27AnimName 307 Esp28AnimName 308 Esp29AnimName 309 Esp30AnimName 310 Esp31AnimName 311 Esp32AnimName 312 Esp33AnimName 313 Esp34AnimName 314 Esp35AnimName 315 Esp36AnimName 316 Esp37AnimName 317 Esp38AnimName 318 Esp39AnimName 319 Esp40AnimName 320 Esp41AnimName 321 Esp42AnimName 322 Esp43AnimName 323 Esp44AnimName 324 Esp45AnimName 325 Esp46AnimName 326 Esp47AnimName 327 Esp48AnimName 328 Esp49AnimName 329 Esp50AnimName 330 SpCast01AnimName 331 SpCast02AnimName 332 SpCast03AnimName 333 SpCast04AnimName 334 SpCast05AnimName 335 EventWaitAnimName 336 BaseBall01AnimName 337 BaseBall02AnimName 338 ThrowShieldAnimName // other params 339 WalkAnimRate 340 RunAnimRate 341 Atk01AnimRate 342 Atk02AnimRate 343 Atk03AnimRate 344 AtkUpAnimRate 345 AtkDownAnimRate 346 SpAtk01AnimRate 347 SpAtk02AnimRate 348 SpAtk03AnimRate 349 SpAtk04AnimRate 350 ShieldAtkAnimRate 351 CastShortAnimRate 352 CastMidAnimRate 353 CastLongAnimRate 354 CastShortEndAnimRate 355 MagicThrowAnimRate 356 MagicShotAnimRate 357 MagicNoTargetAnimRate 358 MagicFriendAnimRate 359 ThrowAnimRate 360 SitAnimRate 361 StandAnimRate 361 PcSocialHideRightWeapon 363 PcSocialHideLeftWeapon 364 PcSocialLoop 365 NpcSocialHideRightWeapon 366 NpcSocialHideLeftWeapon 367 bPlayAtkAnimSequentially За 0 Против
Спойлер: Для 140 протокола // anims 0 TurnAnimName 1 WalkAnimName 2 RunAnimName 3 SpRunAnimName 4 FallAnimName 5 DamageFlyAnimName 6 JumpAnimName 7 BJumpAnimName 8 WaitAnimName 9 AtkWaitAnimName 10 BigBodyAtkWaitAnimName 11 SitAnimName 12 SitWaitAnimName 13 StandAnimName 14 DeathStandAnimName 15 ChairSitAnimName 16 ChairWaitAnimName 17 PubChairWaitAnimName 18 ChairStandAnimName 19 StunAnimName 20 Atk01AnimName 21 Atk02AnimName 22 Atk03AnimName 23 AtkUpAnimName 24 AtkDownAnimName 25 ExceptionalClassAtk01AnimName 26 ExceptionalClassAtk02AnimName 27 ExceptionalClassAtk03AnimName 28 SpAtk01AnimName 29 SpAtk02AnimName 30 SpAtk03AnimName 31 SpAtk04AnimName 32 SpAtk05AnimName 33 SpAtk06AnimName 34 SpAtk07AnimName 35 SpAtk08AnimName 36 SpAtk09AnimName 37 SpAtk10AnimName 38 SpAtk11AnimName 39 SpAtk12AnimName 40 SpAtk13AnimName 41 SpAtk14AnimName 42 SpAtk15AnimName 43 SpAtk16AnimName 44 SpAtk17AnimName 45 SpAtk18AnimName 46 SpAtk19AnimName 47 SpAtk20AnimName 48 SpAtk21AnimName 49 SpAtk22AnimName 50 SpAtk23AnimName 51 SpAtk24AnimName 52 SpAtk25AnimName 53 SpAtk26AnimName 54 SpAtk27AnimName 55 SpAtk28AnimName 56 ShieldAtkAnimName 57 BigBodyAtkAnimName 58 DefenceAnimName 59 DodgeAnimName 60 DeathAnimName 61 ArenaDeathAnimName 62 DeathWaitAnimName 63 SitDeathAnimName 64 SitDeathWaitAnimName 65 DamageAnimName 66 CastShortAnimName 67 CastMidAnimName 68 CastLongAnimName 69 CastEndAnimName 70 MagicThrowAnimName 71 MagicShotAnimName 72 MagicNoTargetAnimName 73 MagicFriendAnimName 74 PicItemAnimName 75 ThrowAnimName 76 RiderWaitAnimName 77 RiderAtkAnimName 78 RiderRunAnimName 79 RiderWalkAnimName 80 RiderDeathWaitAnimName 81 RiderDeathAnimName 82 SwimDeathAnimName 83 SwimAnimName 84 SwimWaitAnimName 85 SwimDeathWaitAnimName 86 SwimAtkWaitAnimName 87 CastShort2AnimName 88 CastMid2AnimName 89 CastLong2AnimName 90 CastEnd2AnimName 91 PcSocialAnimName 92 NpcSocialAnimName 93 FishStartAnimName 94 FishWaitAnimName 95 FishControlAnimName 96 FishPullAnimName 97 FishEndAnimName 98 SocialCannonAnimName 99 SocialOperateAnimName 100 RiseAnimName 101 GlideAnimName 102 ShieldWaitAnimName 103 SpecialSocial1AnimName 104 SpecialSocial2AnimName 105 SpecialSocial3AnimName 106 DashWaitAnimName 107 DashAnimName 108 DashImpactAnimName 109 CastShortAnimNameA 110 CastMidAnimNameA 111 CastLongAnimNameA 112 CastEndAnimNameA 113 MagicNoTargetAnimNameA 114 MagicShotAnimNameA 115 MagicThrowAnimNameA 116 AirBindAnimName 117 AirBindWaitAnimName 118 AirBindHitAnimName 119 AirBindFloatAnimName 120 AirBindSinkAnimName 121 DblCastLoopAnimName 122 DblCastLeftShotAnimName 123 DblCastRightShotAnimName 124 ExAtk01AnimName 125 ExAtk02AnimName 126 ExAtk03AnimName 127 ExAtk04AnimName 128 ExAtk05AnimName 129 ExAtk06AnimName 130 ExAtk07AnimName 131 ExAtk08AnimName 132 ExAtk09AnimName 133 ExAtk10AnimName 134 ExAtk11AnimName 135 ExAtk12AnimName 136 ExAtk13AnimName 137 ExAtk14AnimName 138 ExAtk15AnimName 139 ExAtk16AnimName 140 ExAtk17AnimName 141 ExAtk18AnimName 142 ExAtk19AnimName 143 ExAtk20AnimName 144 ExAtk21AnimName 145 ExAtk22AnimName 146 ExAtk23AnimName 147 ExAtk24AnimName 148 ExAtk25AnimName 149 ExAtk26AnimName 150 ExAtk27AnimName 151 ExAtk28AnimName 152 ExAtk29AnimName 153 ExAtk30AnimName 154 ExAtk31AnimName 155 ExAtk32AnimName 156 ExAtk33AnimName 157 ExAtk34AnimName 158 ExAtk35AnimName 159 ExAtk36AnimName 160 ExAtk37AnimName 161 ExAtk38AnimName 162 ExAtk39AnimName 163 ExAtk40AnimName 164 ExAtk41AnimName 165 ExAtk42AnimName 166 ExAtk43AnimName 167 ExAtk44AnimName 168 ExAtk45AnimName 169 JumpRunAnimName 170 S_MagicNotarget_BAnimName 171 S_MagicThrow_BAnimName 172 S_Magicshot_BAnimName 173 S_MagicNotarget_CAnimName 174 S_MagicThrow_CAnimName 175 S_Magicshot_CAnimName 176 SpAtk_ready01AnimName 177 SpAtk_loop01AnimName 178 SpAtk_shot01AnimName 179 SpAtk_ready02AnimName 180 SpAtk_loop02AnimName 181 SpAtk_shot02AnimName 182 Weapon_InAnimName 183 Weapon_OutAnimName 184 CASTmid_BAnimName 185 CASTmid_CAnimName 186 CASTmid_DAnimName 187 CASTmid_EAnimName 188 CASTmid_FAnimName 189 CASTmid_GAnimName 190 CASTmid_HAnimName 191 CASTmid_IAnimName 192 CASTEND_BAnimName 193 CASTEND_CAnimName 194 CASTEND_DAnimName 195 CASTEND_EAnimName 196 CASTEND_FAnimName 197 CASTEND_GAnimName 198 CASTEND_HAnimName 199 CASTEND_IAnimName 200 MagicNotarget_BAnimName 201 MagicThrow_BAnimName 202 MagicShot_BAnimName 203 MagicNotarget_CAnimName 204 MagicThrow_CAnimName 205 MagicShot_CAnimName 206 MagicNotarget_DAnimName 207 MagicThrow_DAnimName 208 MagicShot_DAnimName 209 MagicNotarget_EAnimName 210 MagicThrow_EAnimName 211 MagicShot_EAnimName 212 MagicNotarget_FAnimName 213 MagicThrow_FAnimName 214 MagicShot_FAnimName 215 MagicNotarget_GAnimName 216 MagicThrow_GAnimName 217 MagicShot_GAnimName 218 MagicNotarget_HAnimName 219 MagicThrow_HAnimName 220 MagicShot_HAnimName 221 MagicNotarget_IAnimName 222 MagicThrow_IAnimName 223 MagicShot_IAnimName 224 Dash_HitAnimName 225 Set_AAnimName 226 Hide_AAnimName 227 BackDashAnimName 228 Walk_CatAnimName 229 Knock_DownAnimName 230 Knock_Down_waitAnimName 231 Knock_Down_StandupAnimName 232 Knock_BackAnimName 233 Knock_Down_HitAnimName 234 Knock_Back_KickAnimname 235 Knock_Down_SpinatkAnimname 236 Knock_Down_DownatkAnimname 237 Knock_Down_Appoint_BowAnimname 238 Knock_Down_Appoint_CrossbowAnimname 239 Hovering_WaitAnimName 240 Wait_shotAnimName 241 Drag_IdleAnimName 242 Drag_CastAnimName 243 Drag_ShotAnimName 244 Drag_LoopAnimName 245 ChargeAnimName 246 Social_JobAnimName 247 DCLoopLeftAnimName 248 DCShotLeftAnimName 249 DCLoopRightAnimName 250 DCShotRightAnimName 251 SheathingAnimName 252 Air_common_LoopAnimname 253 Air_common_ShotAnimname 254 Air_Melee_Shot_AAnimname 255 Air_Melee_Shot_BAnimname 256 Air_Magic_Shot_AAnimname 257 Air_Magic_Shot_BAnimname 258 Air_Archer_ShotAnimname 259 Air_Bowgun_ShotAnimname 260 FlyMove_JumpAnimName 261 FlyMove_MoveAnimName 262 FlyMove_AutoAnimName 263 FlyMove_LandAnimName 264 PainActionAnimName 265 DCDragLoop_LAnimName 266 DCDragLoop_RAnimName 267 S_MagicNotarget_DAnimName 268 S_MagicNotarget_EAnimName 269 Cast_Air_ShotAnimName 270 Cast_Air_LoopAnimName 271 Cast_Air_DragAnimName 272 AwakenAnimName 273 CASTmid_JAnimName 274 CASTEND_JAnimName 275 MagicNotarget_JAnimName 276 S_Magicshot_DAnimName 277 S_Magicshot_EAnimName 278 DCDragStart_RAnimName 279 DCDragStart_LAnimName 280 Esp01AnimName 281 Esp02AnimName 282 Esp03AnimName 283 Esp04AnimName 284 Esp05AnimName 285 Esp06AnimName 286 Esp07AnimName 287 Esp08AnimName 288 Esp09AnimName 289 Esp10AnimName 290 Esp11AnimName 291 Esp12AnimName 292 Esp13AnimName 293 Esp14AnimName 294 Esp15AnimName 295 Esp16AnimName 296 Esp17AnimName 297 Esp18AnimName 298 Esp19AnimName 299 Esp20AnimName 300 Esp21AnimName 301 Esp22AnimName 302 Esp23AnimName 303 Esp24AnimName 304 Esp25AnimName 305 Esp26AnimName 306 Esp27AnimName 307 Esp28AnimName 308 Esp29AnimName 309 Esp30AnimName 310 Esp31AnimName 311 Esp32AnimName 312 Esp33AnimName 313 Esp34AnimName 314 Esp35AnimName 315 Esp36AnimName 316 Esp37AnimName 317 Esp38AnimName 318 Esp39AnimName 319 Esp40AnimName 320 Esp41AnimName 321 Esp42AnimName 322 Esp43AnimName 323 Esp44AnimName 324 Esp45AnimName 325 Esp46AnimName 326 Esp47AnimName 327 Esp48AnimName 328 Esp49AnimName 329 Esp50AnimName 330 SpCast01AnimName 331 SpCast02AnimName 332 SpCast03AnimName 333 SpCast04AnimName 334 SpCast05AnimName 335 EventWaitAnimName 336 BaseBall01AnimName 337 BaseBall02AnimName 338 ThrowShieldAnimName // other params 339 WalkAnimRate 340 RunAnimRate 341 Atk01AnimRate 342 Atk02AnimRate 343 Atk03AnimRate 344 AtkUpAnimRate 345 AtkDownAnimRate 346 SpAtk01AnimRate 347 SpAtk02AnimRate 348 SpAtk03AnimRate 349 SpAtk04AnimRate 350 ShieldAtkAnimRate 351 CastShortAnimRate 352 CastMidAnimRate 353 CastLongAnimRate 354 CastShortEndAnimRate 355 MagicThrowAnimRate 356 MagicShotAnimRate 357 MagicNoTargetAnimRate 358 MagicFriendAnimRate 359 ThrowAnimRate 360 SitAnimRate 361 StandAnimRate 361 PcSocialHideRightWeapon 363 PcSocialHideLeftWeapon 364 PcSocialLoop 365 NpcSocialHideRightWeapon 366 NpcSocialHideLeftWeapon 367 bPlayAtkAnimSequentially