Всем привет есть вопрос) с чем может быть связан крит клиента при входе в инстанс фринтезы
2018.3.24 20:17:07 [GTick=10668 LGTicks=10656]
Build Date : Wed May 15 09:21:34 2013
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz @ 2297 MHz
RAM : 3984MB RAM
LOGICALCORE : 4
PHYSICALCORE : 2
Video : AMD Radeon HD 8670M (1395)
PosCode : LS8(531) -88015:-141153:-9171 4/1 [846]
Video Resources : 84 MB
Assertion failed: Defaults.Num() [File:f:\work\gd\gd30_1212\warfare2110\core\inc\UnClass.h] [Line: 551]
History: ClassFlags = 500e0004 defaultnumbefore = 0 defaultnum = 1436 PropertySize = 1436 LinkerIndex = 8468 LinkerAdder = 12e24800 <- SpawnActor-1 <- (enchant_radiance) <- ULevel::SpawnActor <- UMasterLevel::SpawnActor <- FNWeaponEffect::SpawnEffect <- FNWeaponEffect::CreateEffect <- APawn::CreateEnchantEffectRadiance <- APawn::SpawnEnchantEffects <- APawn::LoadWeaponEnchantEffect <- APawn::CheckEnchantedWeaponEffect <- APawn::UpdateAbnormalState <- TickAllActors <- (NetMode=0) <- ULevel::Tick <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2018.3.24 20:17:07 [GTick=10668 LGTicks=10656]
Build Date : Wed May 15 09:21:34 2013
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz @ 2297 MHz
RAM : 3984MB RAM
LOGICALCORE : 4
PHYSICALCORE : 2
Video : AMD Radeon HD 8670M (1395)
PosCode : LS8(531) -88015:-141153:-9171 4/1 [846]
Video Resources : 84 MB
Assertion failed: Defaults.Num() [File:f:\work\gd\gd30_1212\warfare2110\core\inc\UnClass.h] [Line: 551]
History: ClassFlags = 500e0004 defaultnumbefore = 0 defaultnum = 1436 PropertySize = 1436 LinkerIndex = 8468 LinkerAdder = 12e24800 <- SpawnActor-1 <- (enchant_radiance) <- ULevel::SpawnActor <- UMasterLevel::SpawnActor <- FNWeaponEffect::SpawnEffect <- FNWeaponEffect::CreateEffect <- APawn::CreateEnchantEffectRadiance <- APawn::SpawnEnchantEffects <- APawn::LoadWeaponEnchantEffect <- APawn::CheckEnchantedWeaponEffect <- APawn::UpdateAbnormalState <- TickAllActors <- (NetMode=0) <- ULevel::Tick <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop