Вопросы к знатокам по серверу на localhost

CyMpAkUA

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L2J_Mobius 12.3 Superion
Предисловие.
Всем доброго времени суток, делаю для себя играбельный сервер на localhost-e L2JMobius-12.3 Superion. Очень интересно стало покопошиться и чему то новому научиться. Так как за ~10 лет много нового в сборках и клиентах. Хотелось бы почерпнуть знания и надеюсь данная тема поможет не только мне но и другим людям. Буду тут задавать свои вопросы, которые будут возникать в процессе.

Вопросы:
1. Столкнулся с непонятной ситуацией с внутриигровым магазином он же Store. После правки файла локализации игра тупо не отображает содержимое магазина. Думал что изза файла ServerName-ru.dat так как на русской версии сервер становился EVA. Подправил файл опираясь на ServerName-eu.dat но в русской версии так же в магазине пусто. Где то натыкался на форуме пару дней назад на похожую проблему там чтото за айди сервера писали, но найти то обсуждение к сожалению не смог. Потому нашел файлики Server_Id_List.dat и так же их просмотрел, вроде различий не увидел, может плохо смотрел? Подскажите куда копать?


2. так же вопрос где поправить мультиселы, при загрузке сервера в логах вижу предупреждение что продажа в магазин дороже чем покупка в магазине на некоторые товары, попросту дюп адены (для меня не особо критично так как играть буду сам, пока интересно научиться это все исправлять). В папке дата нашел файлы мультисел с нужным айди но там только цена на покупку из магазина, а где на продажу непонятно, чтоб подправить это дело.
Код:
[04/09 19:45:28] Buy price 500000 is less than sell price 2500000 at entry 1 of multisell 400091.
[04/09 19:45:28] Buy price 500000 is less than sell price 95988000 at entry 32 of multisell 400091.
[04/09 19:45:28] Buy price 500000 is less than sell price 95988000 at entry 33 of multisell 400091.

3. так же есть в логе какие то ошибки по скилам
Код:
[04/09 19:45:14] [SkillDurationList]: invalid config property -> SkillList "1323"10800
[HR][/HR]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[18147] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[18147] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22400] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22400] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22400] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22401] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22401] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22401] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22583] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22583] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[22583] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[27419] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[27419] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[27419] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[27420] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[27420] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[27420] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[28363] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:23] SkillData: Missing effect for Skill Id[28363] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[34937] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PvPDamage]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[34937] Level[2] SubLevel[0] Effect Scope[GENERAL] Effect Name[PvPDamage]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[34937] Level[3] SubLevel[0] Effect Scope[GENERAL] Effect Name[PvPDamage]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51214] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51214] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51214] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[TriggerSkillByAttack]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51242] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51242] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51243] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51243] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51244] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51244] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51245] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51245] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51246] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51246] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51247] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51247] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51248] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PAtk]
[04/09 19:45:24] SkillData: Missing effect for Skill Id[51248] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MAtk]

4. Можно ли добавить персонажу очки способностей чтобы прокачать все 3 ветки (Берсерк, Страж, Оракул)? В БД нашел это все, но какие бы данные не прописывал, так у меня и не получилось добавить очков, наоборот пропадали те что уже доступны для распределения.

5. Как добавить возможность выбора языка в самом клиенте в настройках? изначально выбор был заблокирован и стоял английский. Из того что получилось сделать путем правки файла локализации получилось разблочить эту возможность но отображается только какой то один язык. За основу брал файл локализации от хф, где есть возможность выбора языков.
Код:
[LanguageSet]
Language=8
0=Korea
1=English
2=Japan
3=Taiwan
4=China
5=Thailand
6=Philippine
7=Indonesia
8=Russia
9=Europe
10=Germany
11=France
12=Poland
13=Turkey
14=Spain
EnableEngSelection=true
;Note: acceptable values are 0-8, it is necessary to specify through ';'
;Example: MultiLangList=1;8
EnableLoginLangMenu=true
PrintDebugHtmlIfHaveErrors=true

[MultiLanguage]
UseML=true
MultiLangList=1;8;9

[Korea]
Korea_Code=k
Korea_Font=L2Font.SmallFont
Korea_Glyph=SmallFont.gly
Korea_Font2=L2Font.LargeFont
Korea_Glyph2=LargeFont.gly
Korea_LogoTexture=L2Font.start_logo-k
Korea_TownMap=L2Font.TownMap
Korea_ReplayLogoTexture=L2Font.Replay_logo-k
Korea_FontLib=fontskr.gfx
Korea_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[English]
English_Code=e
English_Font=L2Font-e.SmallFont-e
English_Glyph=SmallFont-e.gly
English_Font2=L2Font-e.LargeFont-e
English_Glyph2=LargeFont-e.gly
English_LogoTexture=L2Font-e.start_logo-e
English_LoadingTexture=L2Font-e.loading02-e
English_TownMap=L2Font-e.TownMap
English_ReplayLogoTexture=L2Font-e.Replay_logo-e
English_FontLib=fontsnonexistent.gfx
English_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Japan]
Japan_Code=j
Japan_Font=L2Font-j.SmallFont-j
Japan_Glyph=SmallFont-j.gly
Japan_Font2=L2Font-j.LargeFont-j
Japan_Glyph2=LargeFont-j.gly
Japan_LogoTexture=L2Font-j.start_logo-j
Japan_LoadingTexture=L2Font-j.loading02-j
Japan_TownMap=L2Font-j.TownMap
Japan_ReplayLogoTexture=L2Font-j.Replay_logo-j
Japan_FontLib=fontsnonexistent.gfx

[Taiwan]
Taiwan_Code=tw
Taiwan_Font=L2Font-tw.SmallFont-tw
Taiwan_Glyph=SmallFont-tw.gly
Taiwan_Font2=L2Font-tw.LargeFont-tw
Taiwan_Glyph2=LargeFont-tw.gly
Taiwan_LogoTexture=L2Font-tw.start_logo-tw
Taiwan_LoadingTexture=L2Font-tw.loading02-tw
Taiwan_TownMap=L2Font-tw.TownMap
Taiwan_ReplayLogoTexture=L2Font-tw.Replay_logo-tw
Taiwan_FontLib=fontsnonexistent.gfx
Taiwan_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[China]
China_Code=cn
China_Font=L2Font-cn.SmallFont-cn
China_Glyph=SmallFont-cn.gly
China_Font2=L2Font-cn.LargeFont-cn
China_Glyph2=LargeFont-cn.gly
China_LogoTexture=L2Font-cn.start_logo-cn
China_LoadingTexture=L2Font-cn.loading02-cn
China_TownMap=L2Font-cn.TownMap
China_ReplayLogoTexture=L2Font-cn.Replay_logo-cn
China_FontLib=fontsnonexistent.gfx
China_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Thailand]
Thailand_Code=th
Thailand_Font=L2Font-th.SmallFont-th
Thailand_Glyph=SmallFont-th.gly
Thailand_Font2=L2Font-th.LargeFont-th
Thailand_Glyph2=LargeFont-th.gly
Thailand_LogoTexture=L2Font-th.start_logo-th
Thailand_LoadingTexture=L2Font-th.loading02-th
Thailand_TownMap=L2Font-th.TownMap
Thailand_ReplayLogoTexture=L2Font-th.Replay_logo-th
Thailand_FontLib=fontsnonexistent.gfx
Thailand_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Philippine]
Philippine_Code=ph
Philippine_Font=L2Font-ph.SmallFont-ph
Philippine_Glyph=SmallFont-ph.gly
Philippine_Font2=L2Font-e.LargeFont-ph
Philippine_Glyph2=LargeFont-ph.gly
Philippine_LogoTexture=L2Font-ph.start_logo-ph
Philippine_LoadingTexture=L2Font-ph.loading02-ph
Philippine_TownMap=L2Font-ph.TownMap
Philippine_ReplayLogoTexture=L2Font-e.Replay_logo-ph
Philippine_FontLib=fontsnonexistent.gfx
Philippine_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Indonesia]
Indonesia_Code=id
Indonesia_Font=L2Font-id.SmallFont-id
Indonesia_Glyph=SmallFont-id.gly
Indonesia_Font2=L2Font-id.LargeFont-id
Indonesia_Glyph2=LargeFont-id.gly
Indonesia_LogoTexture=L2Font-id.start_logo-id
Indonesia_LoadingTexture=L2Font-id.loading02-id
Indonesia_TownMap=L2Font-id.TownMap
Indonesia_ReplayLogoTexture=L2Font-id.Replay_logo-id
Indonesia_FontLib=fontsnonexistent.gfx
Indonesia_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Russia]
Russia_Code=ru
Russia_Font=L2Font-ru.SmallFont-ru
Russia_Glyph=SmallFont-ru.gly
Russia_Font2=L2Font-ru.LargeFont-ru
Russia_Glyph2=LargeFont-ru.gly
Russia_LogoTexture=L2Font-ru.start_logo-ru
Russia_LoadingTexture=L2Font-ru.loading02-ru
Russia_TownMap=L2Font-ru.TownMap
Russia_ReplayLogoTexture=L2Font-ru.Replay_logo-ru
Russia_FontLib=fontsnonexistent.gfx
Russia_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Europe]
Europe_Code=eu
Europe_Font=L2Font-eu.SmallFont-eu
Europe_Glyph=SmallFont-eu.gly
Europe_Font2=L2Font-eu.LargeFont-eu
Europe_Glyph2=LargeFont-eu.gly
Europe_LogoTexture=L2Font-eu.start_logo-eu
Europe_LoadingTexture=L2Font-eu.loading02-eu
Europe_TownMap=L2Font-eu.TownMap
Europe_ReplayLogoTexture=L2Font-eu.Replay_logo-eu
Europe_FontLib=fontsnonexistent.gfx
Europe_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00
Europe_PcCafeIconName=BranchIcon.Icon.etc_pa_exp_i00
Europe_PcCafeSmallIconName=L2UI_EPIC.LCoinShopWnd.LCoinShopWnd_Icon_pacafepoint

[Germany]
Germany_Code=de
Germany_Font=L2Font-de.SmallFont-de
Germany_Glyph=SmallFont-de.gly
Germany_Font2=L2Font-de.LargeFont-de
Germany_Glyph2=LargeFont-de.gly
Germany_LogoTexture=L2Font-de.start_logo-de
Germany_LoadingTexture=L2Font-de.loading02-de
Germany_TownMap=L2Font-de.TownMap
Germany_ReplayLogoTexture=L2Font-de.Replay_logo-de
Germany_FontLib=fontsnonexistent.gfx
Germany_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[France]
France_Code=fr
France_Font=L2Font-fr.SmallFont-fr
France_Glyph=SmallFont-fr.gly
France_Font2=L2Font-fr.LargeFont-fr
France_Glyph2=LargeFont-fr.gly
France_LogoTexture=L2Font-fr.start_logo-fr
France_LoadingTexture=L2Font-fr.loading02-fr
France_TownMap=L2Font-fr.TownMap
France_ReplayLogoTexture=L2Font-fr.Replay_logo-fr
France_FontLib=fontsnonexistent.gfx
France_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Poland]
Poland_Code=pl
Poland_Font=L2Font-pl.SmallFont-eu
Poland_Glyph=SmallFont-pl.gly
Poland_Font2=L2Font-pl.LargeFont-eu
Poland_Glyph2=LargeFont-pl.gly
Poland_LogoTexture=L2Font-pl.start_logo-eu
Poland_LoadingTexture=L2Font-pl.loading02-eu
Poland_TownMap=L2Font-pl.TownMap
Poland_ReplayLogoTexture=L2Font-pl.Replay_logo-eu
Poland_FontLib=fontsnonexistent.gfx
Poland_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Turkey]
Turkey_Code=tr
Turkey_Font=L2Font-tr.SmallFont-tr
Turkey_Glyph=SmallFont-tr.gly
Turkey_Font2=L2Font-tr.LargeFont-tr
Turkey_Glyph2=LargeFont-tr.gly
Turkey_LogoTexture=L2Font-tr.start_logo-tr
Turkey_LoadingTexture=L2Font-tr.loading02-tr
Turkey_TownMap=L2Font-tr.TownMap
Turkey_ReplayLogoTexture=L2Font-tr.Replay_logo-tr
Turkey_FontLib=fontsnonexistent.gfx
Turkey_PcCafeIconName_Aden=BranchIcon.icon.bm_eva_pc_i00

[Spain]
Spain_Code=es
Spain_Font=L2Font-es.SmallFont-eu
Spain_Glyph=SmallFont-es.gly
Spain_Font2=L2Font-es.LargeFont-eu
Spain_Glyph2=LargeFont-es.gly
Spain_LogoTexture=L2Font-es.start_logo-eu
Spain_LoadingTexture=L2Font-es.loading02-eu
Spain_TownMap=L2Font-es.TownMap
Spain_ReplayLogoTexture=L2Font-es.Replay_logo-eu
Spain_FontLib=fontsnonexistent.gfx

;Petition Category setting
[CategoryNum]
Num=9

[Category1]
Title=696
LINK=pet_help_move.htm

[Category2]
Title=697
LINK=pet_help_recover.htm

[Category3]
Title=698
LINK=pet_help_bug.htm

[Category4]
Title=699
LINK=pet_help_quest.htm

[Category5]
Title=700
LINK=pet_help_report.htm

[Category6]
Title=701
LINK=pet_help_suggest.htm

[Category7]
Title=702
LINK=pet_help_game.htm

[Category8]
Title=703
LINK=pet_help_oprn.htm

[Category9]
Title=704
LINK=pet_help_etc.htm

[Korea_FontMap]
$NormalFont="AsiaHS-NC-0502" Normal
$NormalFont_Bold="AsiaHS-NC-0502" Bold
$NormalFont_Italic="AsiaHS-NC-0502" Italic
$NormalFont_Bold_Italic="AsiaHS-NC-0502" Bold Italic
$DamageTextFont="Sylfaen" Normal

[English_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Sylfaen" Normal

[Japan_FontMap]
$NormalFont="MS Gothic" Normal
$NormalFont_Bold="MS Gothic" Bold
$NormalFont_Italic="MS Gothic" Italic
$NormalFont_Bold_Italic="MS Gothic" Bold Italic
$DamageTextFont="Sylfaen" Normal

[Taiwan_FontMap]
$NormalFont="MingLiu" Normal
$NormalFont_Bold="MingLiu" Bold
$NormalFont_Italic="MingLiu" Italic
$NormalFont_Bold_Italic="MingLiu" Bold Italic
$DamageTextFont="Sylfaen" Normal

[China_FontMap]
$NormalFont="MingLiu" Normal
$NormalFont_Bold="MingLiu" Bold
$NormalFont_Italic="MingLiu" Italic
$NormalFont_Bold_Italic="MingLiu" Bold Italic
$DamageTextFont="MingLiU" Normal

[Philippine_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Normal Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Tahoma" Normal

[Thailand_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Tahoma" Normal

[Indonesia_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Tahoma" Normal

[Russia_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Tahoma" Normal

[Europe_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Sylfaen" Normal

[Germany_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Sylfaen" Normal

[France_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Sylfaen" Normal

[Poland_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Sylfaen" Normal

[Turkey_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Sylfaen" Normal

[Spain_FontMap]
$NormalFont="Tahoma" Normal
$NormalFont_Bold="Tahoma" Bold
$NormalFont_Italic="Tahoma" Italic
$NormalFont_Bold_Italic="Tahoma" Bold Italic
$DamageTextFont="Sylfaen" Normal

[English_CashShop_Cateory]
;CATEORY : all(0) enchanting(1),consuming(2),decorating(3),package(4),etc(5)
;TYPE : event(1),best(2),new(4)
;show,cateory,tabtype,showtab,sysstring
PRESENT_DISABLE=true
TAB_SETTING=true
TAB1=1, 4, 1, 0, 5008
TAB2=1, 1, 0, 1, 5096
TAB3=1, 3, 1, 0, 5007
TAB4=1, 6, 1, 0, 5095
TAB5=1, 2, 1, 0, 5006
TAB6=1, 5, 1, 0, 5009
TAB7=1, 0, 0, 0, 5002
TAB8=1, 0, 2, 0, 5031
TAB9=0, 0, 2, 0, 5031

[Europe_CashShop_Cateory]
COIN_CHANGE_MONEY=true
COIN_MONEY_VALUE=0.01

[Europe_CashShop_Cateory_Classic]
COIN_CHANGE_MONEY=true
COIN_MONEY_VALUE=0.01������������������������������������������������������������

Это пока основные моменты которые поставили меня в тупик.
 
в каждой локализации свой магазин,правится в Server_Id_List.dat
Java:
/**

     * @return the amount of ability points player can spend on learning skills.

     */

    public int getAbilityPoints()

    {

        // Grand Crusade: 1 point per level after 84

        return Math.max(0, getLevel() - 84);

    }
проверка ->
// Check ability skill count.
        int count = 0;
        for (SkillLearn sk : SkillTreeData.getInstance().getAbilitySkillTree().values())
        {
            final Skill knownSkill = getKnownSkill(sk.getSkillId());
            if ((knownSkill != null) && (knownSkill.getLevel() == sk.getSkillLevel()))
            {
                count++;
            }
        }
      
        // Too many ability skills. Remove them all.
        if ((count > (Config.PLAYER_MAXIMUM_LEVEL - 85)) || (count > getAbilityPointsUsed()))
        {
            for (SkillLearn sk : SkillTreeData.getInstance().getAbilitySkillTree().values())
            {
                final Skill knownSkill = getKnownSkill(sk.getSkillId());
                if ((knownSkill != null) && (knownSkill.getLevel() == sk.getSkillLevel()))
                {
                    removeSkill(knownSkill, false);
                }
            }
        }
PAtk ->PhysicalDamage
MAtk ->MagicalDamage
PvPDamage->PvpMagicalSkillDamageBonus/PvpPhysicalAttackDamageBonus/PvpPhysicalSkillDamageBonus
TriggerSkillByAttack ->TriggerSkillByDamageDealt
 
Оверпостинг
в каждой локализации свой магазин,правится в Server_Id_List.dat
да, теперь я увидел. Спасибо за наводку. В магазине через меню Alt+X все появилось, а в так называемом Cash Store нет(первьіе 2 скрина сверху).
по абилити не совсем понял где это найти =)
по скилам я знаю расшифровку, не в курсе что там должны быть за параметры чтобы ошибки ушли

Возможно уже просто голова не варит, ночь поздняя как никак. А и еще вопрос по магазину, я прописал листы аж по 250 на всякий случай, думал может там много всего появится, но нет. А насколько видел по видео с офа, то в магазине должно бьіть много товаров, а как добавить их? чтоб постоянно не юзать поиск предметов через админ меню alt+g и вручную не добавлять по айдишке себе.
а и еще вопрос по гм шопу, это только на данной сборке от мобиуса он такой унылый или на других так же? имею ввиду что мало полезных категорий и наполнения, в самом клиенте куда больше выудил чем в шопе есть, зато в гмшопе куча хлама с предыдущих хроник который неюзабелен и приводит к критам клиента если пробовать добавить в инвентарь, например банки мп id 728. Ресторюсь по макросу //heal )
сори за мульти постьі, мало времени на редактирование сообщения.
 
а в так называемом Cash Store нет(первьіе 2
в сервере-это PrimeShop.xml..В клиенте -ProductName-ru.dat.... Они должны быть синхронными по ID а в дат еще и иконки должны соответствовать....
 
по скилам это не расшифровка, открой в скилах documentation.txt и посмотри ноды,их мобиус поменял недавно
по абилити, L2J_Mobius_12.3_Superion/java/org/l2jmobius/gameserver/model/actor/Player.java
 
по абилити, L2J_Mobius_12.3_Superion/java/org/l2jmobius/gameserver/model/actor/Player.java
нашел такое но не в файлах сервера, а в исходниках. Тоесть мне нужно подправить данньій файл и перекомпилировать сервер через еклипс, а потом закинуть туда свои конфиги, чтоб все снова не перенастраивать. Я все верно понял?
 
просто в своем компиле замени libs/GameServer.jar после того как отредактируешь и скомпилируешь,но проще посмотри как запускать в дебаге єклипса,без компиляции,L2J_Mobius_12.3_Superion/launcher
 
Оверпостинг
То пока сложно для меня) занимаюсь переводом файлов сервера и настройкой ивентов. На существующей папке походу не получится сделать переключение языков в игре. Уже перелопатил даже бразильский форум, по всякому измывался над файлом локализации и л2 ини, в сравнении с тем же хф тут поизмывались конечно над клиентом, старые методы не работают

Выбило крит клиента и теперь не могу зайти в игру. Уже через БД подчистил инвентарь, а так же поудалял хомункулов, ибо в тесте ошибки вижу их упоминание. Даже через БД переместил персонажа в гиран, допускал что зона какая то битая. Но все эти манипуляции ничем не помогли. На том же аке создал еще одного персонажа, он заходит, все норм. Значит проблема конкретно с 1 персом. Тест ошибки ниже.
Код:
Version: D10_Global,LL_s,V2110409,502
BuildDate: Wed Dec 4 08:23:30 2024
Time: 2025.9.5 22:01:21
[GTick=10765,LGTicks=10755,Duration=28]
PosCode: 0:0:0
ZoneName:
OS: Windows 11(64) 10.0 (Build: 26100), Service Pack 0.0
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13620H @ 2915 MHz
RAM: 32389MB RAM
CPUInfo: 16,10,16,1
Memory: 599341KB
PrivateMemory: 1365856KB
GLevelActorsNum: 10
NativeObjNum: 54425
NullObjNum: 0
ArrayPropertyNum: 3161
StructNum: 11795
Video: NVIDIA GeForce RTX 4070 Laptop GPU (7688), DX v25.60456r64274
Option: 1920x1080S_W0sYD0A0K_B
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 10765
NPAuthSocketClosed: 0
Sev: 1_L2-Superion
VideoResources: 247 MB
MAC: 54-87
LANG: RUSSIAN
IME: ???
Remote:0
Device Lost:0, NotReset:0, Reset:0, BeginT:D3D_OK, ResetT:D3D_OK,
Reset:D3D_OK

Error:
Protocol: S_ITEMLIST(14, 1) <= S_EX_USER_BOOKMARK(17, 1)
<= S_MACRO_LIST(47, 1) <= S_MACRO_LIST(65, 1) <= S_MACRO_LIST(58, 1)
<= S_MACRO_LIST(62, 1) <= S_EX_ENTER_WORLD(21, 1) <= S_EX_HOMUNCULUS_SIDEBAR(17, 1)
<= S_EX_HOMUNCULUS_READY(6, 1) <= S_EX_HOMUNCULUS_POINT_INFO(41, 1)

History: RecvThread[ThreadID:7] <=
__Thread[ThreadID:7]MessagePump <- CMainLoop::ProcessMessage <- MainLoop

PAtk ->PhysicalDamage
MAtk ->MagicalDamage
PvPDamage->PvpMagicalSkillDamageBonus/PvpPhysicalAttackDamageBonus/PvpPhysicalSkillDamageBonus
TriggerSkillByAttack ->TriggerSkillByDamageDealt
Да, действительно просмотрел файл документации и исправил, но после этого начало сыпать ошибки при загрузке сервера... получилось исправить с помощью чата гпт. Далее будет обьяснение.
JavaScript:
SkillData: Failed loading effect for Skill Id[51248] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PhysicalDamage]
java.lang.IllegalArgumentException: PhysicalDamage should not have mode.
at handlers.effecthandlers.PhysicalDamage.<init>(PhysicalDamage.java:103)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$parseDocument$15(SkillData.java:306)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$forEachNamedParamInfoParam$19(SkillData.java:388)
at java.base/java.lang.Iterable.forEach(Iterable.java:75)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$forEachNamedParamInfoParam$20(SkillData.java:379) 
at java.base/java.util.Map.forEach(Map.java:733)
at org.l2jmobius.gameserver.data.xml.SkillData.forEachNamedParamInfoParam(SkillData.java:379) 
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$parseDocument$17(SkillData.java:297)
at java.base/java.lang.Iterable.forEach(Iterable.java:75)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$parseDocument$18(SkillData.java:289)
at java.base/java.util.HashMap.forEach(HashMap.java:1430)
at org.l2jmobius.gameserver.data.xml.SkillData.parseDocument(SkillData.java:289)
at org.l2jmobius.commons.util.IXmlReader.parseFile(IXmlReader.java:93)
at org.l2jmobius.commons.util.IXmlReader.parseDirectory(IXmlReader.java:198)
at org.l2jmobius.commons.util.IXmlReader.parseDatapackDirectory(IXmlReader.java:123)
at org.l2jmobius.gameserver.data.xml.SkillData.load(SkillData.java:138)
at org.l2jmobius.gameserver.data.xml.SkillData.<init>(SkillData.java:123)
at org.l2jmobius.gameserver.data.xml.SkillData$SingletonHolder.<clinit>(SkillData.java:1028)
at org.l2jmobius.gameserver.data.xml.SkillData.getInstance(SkillData.java:1023) 
at org.l2jmobius.gameserver.data.xml.SkillTreeData.parseDocument(SkillTreeData.java:262)
at org.l2jmobius.commons.util.IXmlReader.parseFile(IXmlReader.java:93)
at org.l2jmobius.commons.util.IXmlReader.parseDirectory(IXmlReader.java:198)
at org.l2jmobius.commons.util.IXmlReader.parseDirectory(IXmlReader.java:194)
at org.l2jmobius.commons.util.IXmlReader.parseDatapackDirectory(IXmlReader.java:123)
at org.l2jmobius.gameserver.data.xml.SkillTreeData.load(SkillTreeData.java:157) 
at org.l2jmobius.gameserver.data.xml.SkillTreeData.<init>(SkillTreeData.java:128)
at org.l2jmobius.gameserver.data.xml.SkillTreeData$SingletonHolder.<clinit>(SkillTreeData.java:2089)
at org.l2jmobius.gameserver.data.xml.SkillTreeData.getInstance(SkillTreeData.java:2081)
at org.l2jmobius.gameserver.GameServer.<init>(GameServer.java:265) 
at org.l2jmobius.gameserver.GameServer.main(GameServer.java:520)

SkillData: Failed loading effect for Skill Id[51248] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MagicalDamage]
java.lang.IllegalArgumentException: MagicalDamage should not have mode.
at handlers.effecthandlers.MagicalDamage.<init>(MagicalDamage.java:70)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$parseDocument$15(SkillData.java:306)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$forEachNamedParamInfoParam$19(SkillData.java:388) 
at java.base/java.lang.Iterable.forEach(Iterable.java:75)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$forEachNamedParamInfoParam$20(SkillData.java:379)
at java.base/java.util.Map.forEach(Map.java:733) 
at org.l2jmobius.gameserver.data.xml.SkillData.forEachNamedParamInfoParam(SkillData.java:379)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$parseDocument$17(SkillData.java:297)
at java.base/java.lang.Iterable.forEach(Iterable.java:75)
at org.l2jmobius.gameserver.data.xml.SkillData.lambda$parseDocument$18(SkillData.java:289)
at java.base/java.util.HashMap.forEach(HashMap.java:1430) 
at org.l2jmobius.gameserver.data.xml.SkillData.parseDocument(SkillData.java:289)
at org.l2jmobius.commons.util.IXmlReader.parseFile(IXmlReader.java:93)
at org.l2jmobius.commons.util.IXmlReader.parseDirectory(IXmlReader.java:198)
at org.l2jmobius.commons.util.IXmlReader.parseDatapackDirectory(IXmlReader.java:123)
at org.l2jmobius.gameserver.data.xml.SkillData.load(SkillData.java:138)
at org.l2jmobius.gameserver.data.xml.SkillData.<init>(SkillData.java:123)
at org.l2jmobius.gameserver.data.xml.SkillData$SingletonHolder.<clinit>(SkillData.java:1028)
at org.l2jmobius.gameserver.data.xml.SkillData.getInstance(SkillData.java:1023) 
at org.l2jmobius.gameserver.data.xml.SkillTreeData.parseDocument(SkillTreeData.java:262)
at org.l2jmobius.commons.util.IXmlReader.parseFile(IXmlReader.java:93)
at org.l2jmobius.commons.util.IXmlReader.parseDirectory(IXmlReader.java:198)
at org.l2jmobius.commons.util.IXmlReader.parseDirectory(IXmlReader.java:194)
at org.l2jmobius.commons.util.IXmlReader.parseDatapackDirectory(IXmlReader.java:123)
at org.l2jmobius.gameserver.data.xml.SkillTreeData.load(SkillTreeData.java:157)
at org.l2jmobius.gameserver.data.xml.SkillTreeData.<init>(SkillTreeData.java:128)
at org.l2jmobius.gameserver.data.xml.SkillTreeData$SingletonHolder.<clinit>(SkillTreeData.java:2089) 
at org.l2jmobius.gameserver.data.xml.SkillTreeData.getInstance(SkillTreeData.java:2081)
at org.l2jmobius.gameserver.GameServer.<init>(GameServer.java:265)

at org.l2jmobius.gameserver.GameServer.main(GameServer.java:520)
Суть ошибки
JavaScript:
SkillData: Failed loading effect for Skill Id[51248] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[MagicalDamage]
java.lang.IllegalArgumentException: MagicalDamage should use power instead of amount.

SkillData: Failed loading effect for Skill Id[51248] Level[1] SubLevel[0] Effect Scope[GENERAL] Effect Name[PhysicalDamage]
java.lang.IllegalArgumentException: PhysicalDamage should not have mode.
Все потому, что более старых хрониках (до Salvation/Helios) в некоторых кастомах в эффектах было поле mode="...".
В новых L2JMobius этот параметр удалили: сейчас mode обрабатывается внутри и не задается в XML.
Поэтому сервер при старте видит mode, но обработчик PhysicalDamage или MagicalDamage не умеет его парсить и выбрасывает IllegalArgumentException.
Класс "MagicalDamage", "PhysicalDamage" в коде L2JMobius ожидает параметр "power", а не "amount".
Все эффекты типа "MagicalDamage", "PhysicalDamage" и подобные используют "power", "amount" используется только в эффектах типа Heal, Shield, ManaHeal и т.д.

Собственно само исправление в .xml выглядит так
XML:
            <effect name="PhysicalDamage" effectScope="GENERAL">
                <Power>30</Power>
                <!-- <mode>DIFF</mode> -->
            </effect>
            <effect name="MagicalAttack" effectScope="GENERAL">
                <Power>30</Power>
                <!-- <mode>DIFF</mode> -->
            </effect>
параметр "mode" удалять не стал, просто закоментил ибо не знал сработает ли... Сработало)

В случае же с параметром PvPDamage оказалось сложнее так как в документации вместо одного параметра для пвп сразу 3! думал как же это дело переписать и тут наткнулся на пве параметры для другого скила, где все работает и сделал по аналогии
XML:
    <skill id="34937" toLevel="3" name="Radiant Cow Lv. 4 - Bond Lv. 1">
        <!-- Level 1: PvP damage +7% -->
        <!-- Level 2: PvP damage +8% -->
        <!-- Level 3: PvP damage +9% -->
        <icon>icon.skill0000</icon>
                <operateType>A2</operateType>
                <effects>
                    <effect name="PvpMagicalSkillDamageBonus">
                        <amount>
                            <value level="1">7</value>
                            <value level="2">8</value>
                            <value level="3">9</value>
                        </amount>
                       <mode>PER</mode>
                    </effect>
                    <effect name="PvpPhysicalAttackDamageBonus">
                        <amount>
                            <value level="1">7</value>
                            <value level="2">8</value>
                            <value level="3">9</value>
                        </amount>
                       <mode>PER</mode>
                    </effect>                 
                    <effect name="PvpPhysicalSkillDamageBonus">
                        <amount>
                            <value level="1">7</value>
                            <value level="2">8</value>
                            <value level="3">9</value>
                        </amount>
                       <mode>PER</mode>
                    </effect>
                </effects>
        </skill>

Надеюсь кому то помогу. Сам я не скажу что програмист, хотя мог бы быть если б 20 лет назад на ла2 не подсел и не забил на институт, задатки были и даже чтото писал на с/с++ и в школе брал призовые места на городе по программированию на Паскале =) ну тоесть не совсем дурак, если обьяснить или тыкнуть направление.

После данных манипуляций ГС при запуске не имеет ни единой ошибки
JavaScript:
[06/09 21:53:37] Network Config: ipconfig.xml does not exist, using automatic configuration...
[06/09 21:53:38] Network Config: Adding new subnet: 192.168.31.0/24 address: 192.168.31.180
[06/09 21:53:38] Network Config: Adding new subnet: 127.0.0.0/8 address: 127.0.0.1
[06/09 21:53:38] Network Config: Adding new subnet: 0.0.0.0/0 address: 104.28.192.94
[06/09 21:53:38] Loaded 6 Filter Words.
[06/09 21:53:38] ------------------------------------------------=[ Database ]
[06/09 21:53:38] Database: HikariCP pool initialized successfully.
[06/09 21:53:38] Database: Initialized with a valid connection.
[06/09 21:53:38] ----------------------------------------------=[ ThreadPool ]
[06/09 21:53:38] ThreadPool: Initialized
[06/09 21:53:38] ...scheduled pool executor with 16 high priority threads.
[06/09 21:53:38] ...scheduled pool executor with 64 total threads.
[06/09 21:53:38] ...instant pool executor with 32 total threads.
[06/09 21:53:38] -----------------------------------------------=[ IdManager ]
[06/09 21:53:38] DatabaseIdManager: Cleaned 0 elements in 0 seconds.
[06/09 21:53:38] DatabaseIdManager: Updated character online status.
[06/09 21:53:38] DatabaseIdManager: Cleaned 0 expired timestamps.
[06/09 21:53:38] IdManager: 102912 ids available.
[06/09 21:53:38] ----------------------------------------=[ Scripting Engine ]
[06/09 21:53:38] Loaded 878 files to exclude.
[06/09 21:53:38] ---------------------------------------------------=[ World ]
[06/09 21:53:38] MapRegionManager: Loaded 63 map regions.
[06/09 21:53:38] ZoneManager 19 by 18 Zone Region Grid set up.
[06/09 21:53:38] ZoneManager: Loaded 35 zone classes and 3076 zones.
[06/09 21:53:38] ZoneManager: Last static id 210110.
[06/09 21:53:39] DoorData: Loaded 1516 doors.
[06/09 21:53:39] FenceData: Loaded 1 fences.
[06/09 21:53:39] GlobalVariablesManager: Loaded 28 variables.
[06/09 21:53:39] ----------------------------------------------------=[ Data ]
[06/09 21:53:39] ActionData: Loaded 299 player actions.
[06/09 21:53:39] CategoryData: Loaded 217 categories.
[06/09 21:53:39] SecondaryAuthData: Loaded 328 forbidden passwords.
[06/09 21:53:39] SayuneData: Loaded 81 maps.
[06/09 21:53:40] DailyMissionMasterHandler: Loaded 23 handlers.
[06/09 21:53:40] DailyMissionData: Loaded 129 one day rewards.
[06/09 21:53:40] DailyMissionDataConquest: Loaded 2 one day conquest rewards.
[06/09 21:53:40] --------------------------------------------------=[ Skills ]
[06/09 21:53:42] EffectMasterHandler: Loaded 425 effect handlers.
[06/09 21:53:42] EnchantSkillGroupsData: Loaded 20 enchant routes, max enchant set to 20.
[06/09 21:53:47] SkillData: Loaded 202808 Skills.
[06/09 21:53:47] SkillTreeData: Loaded 23950 Class skills for 155 class skill trees.
[06/09 21:53:47] SkillTreeData: Loaded 1 sub-class skills.
[06/09 21:53:47] SkillTreeData: Loaded 33 dual-class skills.
[06/09 21:53:47] SkillTreeData: Loaded 104 transfer skills for 3 transfer skill trees.
[06/09 21:53:47] SkillTreeData: Loaded 18 race skills for 7 race skill trees.
[06/09 21:53:47] SkillTreeData: Loaded 35 fishing skills, 8 Dwarven only fishing skills.
[06/09 21:53:47] SkillTreeData: Loaded 3 collect skills.
[06/09 21:53:47] SkillTreeData: Loaded 11 clan skills, 0 for clan and 11 residential.
[06/09 21:53:47] SkillTreeData: Loaded 0 sub-pledge skills.
[06/09 21:53:47] SkillTreeData: Loaded 32 transform skills.
[06/09 21:53:47] SkillTreeData: Loaded 24 noble skills.
[06/09 21:53:47] SkillTreeData: Loaded 4 hero skills.
[06/09 21:53:47] SkillTreeData: Loaded 61 game master skills.
[06/09 21:53:47] SkillTreeData: Loaded 61 game master aura skills.
[06/09 21:53:47] SkillTreeData: Loaded 155 ability skills.
[06/09 21:53:47] SkillTreeData: Loaded 113 alchemy skills.
[06/09 21:53:47] SkillTreeData: Loaded 38 class awaken save skills.
[06/09 21:53:47] SkillTreeData: Loaded 20 Revelation skills.
[06/09 21:53:47] SkillTreeData: Loaded 40 common skills.
[06/09 21:53:47] PetSkillData: Loaded 1084 skills.
[06/09 21:53:47] ---------------------------------------------------=[ Items ]
[06/09 21:53:49] ItemData: Highest item id used: 100099
[06/09 21:53:49] ItemData: Loaded 26193 etc items.
[06/09 21:53:49] ItemData: Loaded 13121 armor items.
[06/09 21:53:49] ItemData: Loaded 9209 weapon items.
[06/09 21:53:49] ItemData: Loaded 48523 items in total.
[06/09 21:53:49] EnchantItemGroupsData: Loaded 38 item group templates.
[06/09 21:53:49] EnchantItemGroupsData: Loaded 6 scroll group templates.
[06/09 21:53:49] EnchantItemData: Loaded 309 enchant scrolls.
[06/09 21:53:49] EnchantItemData: Loaded 104 support items.
[06/09 21:53:49] OptionData: Loaded 38973 options.
[06/09 21:53:49] EnchantItemOptionsData: Loaded 365 items and 4818 options.
[06/09 21:53:49] ElementalAttributeData: Loaded 139 elemental attribute items.
[06/09 21:53:49] ItemCrystallizationData: Loaded 14 crystallization templates.
[06/09 21:53:49] ItemCrystallizationData: Loaded 474 pre-defined crystallizable items.
[06/09 21:53:49] ItemCrystallizationData: Generated 5983 crystallizable items from templates.
[06/09 21:53:49] VariationData: Loaded 70 item groups.
[06/09 21:53:49] VariationData: Loaded 50 variations.
[06/09 21:53:49] VariationData: Loaded 3269 fees.
[06/09 21:53:49] EnsoulData: Loaded 155 fees.
[06/09 21:53:49] EnsoulData: Loaded 1344 options.
[06/09 21:53:49] EnsoulData: Loaded 155 stones.
[06/09 21:53:49] EnchantItemHPBonusData: Loaded 12 enchant HP bonuses.
[06/09 21:53:50] BuyListData: Loaded 931 buyLists.
[06/09 21:53:50] Buy price 500000 is less than sell price 2500000 at entry 1 of multisell 400091.
[06/09 21:53:50] Buy price 500000 is less than sell price 95988000 at entry 32 of multisell 400091.
[06/09 21:53:50] Buy price 500000 is less than sell price 95988000 at entry 33 of multisell 400091.
[06/09 21:53:50] MultisellData: Loaded 829 multisell lists.
[06/09 21:53:50] CombinationItemsData: Loaded 4638 combinations.
[06/09 21:53:50] EquipmentUpgradeData: Loaded 7439 upgrade equipment data.
[06/09 21:53:50] AgathionData: Loaded 436 agathion data.
[06/09 21:53:51] RecipeData: Loaded 1780 recipes.
[06/09 21:53:51] ArmorSetData: Loaded 386 armor sets.
[06/09 21:53:51] FishingData: Loaded 9 bait and 14 rod data.
[06/09 21:53:51] HennaData: Loaded 619 henna data.
[06/09 21:53:51] PrimeShopData: Loaded 99 items.
[06/09 21:53:51] LimitShopData: Loaded 52 items.
[06/09 21:53:51] LimitShopCraftData: Loaded 152 items.
[06/09 21:53:51] CollectionData: Loaded 550 collections.
[06/09 21:53:51] RelicData: Loaded 176 relics.
[06/09 21:53:51] RelicCollectionData: Loaded 141 relic collections.
[06/09 21:53:51] AppearanceItemData: Loaded 1398 stones.
[06/09 21:53:51] AlchemyData: Loaded 114 alchemy craft skills.
[06/09 21:53:51] PrivateStoreHistoryManager: Loaded 0 items history.
[06/09 21:53:51] LuckyGameData: Loaded 2 lucky game data.
[06/09 21:53:51] MableGameData: Disabled
[06/09 21:53:51] AttendanceRewardData: Loaded 28 rewards.
[06/09 21:53:51] ----------------------------------------------=[ Characters ]
[06/09 21:53:51] ClassListData: Loaded 163 class data.
[06/09 21:53:51] InitialEquipmentData: Loaded 15 initial equipment data.
[06/09 21:53:51] InitialShortcutData: Loaded 5 initial global shortcuts data.
[06/09 21:53:51] InitialShortcutData: Loaded 5 initial shortcuts data.
[06/09 21:53:51] InitialShortcutData: Loaded 0 macro presets.
[06/09 21:53:51] ExperienceData: Loaded 132 levels.
[06/09 21:53:51] ExperienceData: Max Player Level is 131.
[06/09 21:53:51] ExperienceData: Max Pet Level is 131.
[06/09 21:53:51] KarmaData: Loaded 131 karma modifiers.
[06/09 21:53:51] HitConditionBonusData: Loaded hit condition bonuses.
[06/09 21:53:51] PlayerTemplateData: Loaded 155 character templates.
[06/09 21:53:51] PlayerTemplateData: Loaded 111600 level up gain records.
[06/09 21:53:51] PlayerTemplateData: Generated 1705 level up gain records.
[06/09 21:53:51] CharInfoTable: Loaded 3 char names.
[06/09 21:53:51] PartyMatchingHistoryTable: Loaded 0 party matching history data.
[06/09 21:53:51] AdminData: Loaded 10 access levels.
[06/09 21:53:51] AdminData: Loaded 498 access commands.
[06/09 21:53:51] PetDataTable: Loaded 56 pets.
[06/09 21:53:51] CubicData: Loaded 25 cubics.
[06/09 21:53:51] PremiumManager: Premium system is enabled.
[06/09 21:53:51] ---------------------------------------------------=[ Clans ]
[06/09 21:53:51] ClanLevelData: Loaded 15 clan level data.
[06/09 21:53:51] ForumsBBSManager: Loaded 5 forums. Last forum id used: 5
[06/09 21:53:51] ClanTable: Restored 1 clans from the database.
[06/09 21:53:51] ResidenceFunctionsData: Loaded 8 functions.
[06/09 21:53:51] ClanHallData: Succesfully loaded 57 clan halls.
[06/09 21:53:51] ClanHallAuctionManager: Clan Hall Auction has started!
[06/09 21:53:51] ClanEntryManager: Loaded 0 clan entries.
[06/09 21:53:51] ClanEntryManager: Loaded 0 players in waiting list.
[06/09 21:53:51] ClanEntryManager: Loaded 0 player applications.
[06/09 21:53:51] ClanMasteryData: Loaded 16 clan masteries.
[06/09 21:53:51] ClanShopData: Loaded 13 clan shop products.
[06/09 21:53:51] -------------------------------------------------=[ Geodata ]
[06/09 21:53:52] GeoEngine: Loaded 240 regions.
[06/09 21:53:52] ----------------------------------------------------=[ NPCs ]
[06/09 21:53:54] NpcData: Loaded 15802 NPCs.
[06/09 21:53:54] NpcData: Loaded 50 custom NPCs.
[06/09 21:53:54] SpawnData: Loaded 54999 spawns
[06/09 21:53:54] WalkingManager: Loaded 198 walking routes.
[06/09 21:53:54] StaticObjectData: Loaded 86 static object templates.
[06/09 21:53:54] ItemAuctionInstance: Loaded 21 item(s) and registered 2 auction(s) for instance 34328
[06/09 21:53:54] ItemAuctionInstance: Schedule next auction 2 on 17:00:00 13.09.25 for instance 34328
[06/09 21:53:54] ItemAuctionManager: Loaded 1 instances.
[06/09 21:53:54] CastleManager: Loaded 9 castles.
[06/09 21:53:54] GrandBossManager: Fafurion(19740) status is 0
[06/09 21:53:54] GrandBossManager: Kelbim(26124) status is 0
[06/09 21:53:54] GrandBossManager: Core(29006) status is 0
[06/09 21:53:54] GrandBossManager: Baium(29020) status is 0
[06/09 21:53:54] GrandBossManager: Valakas(29028) status is 0
[06/09 21:53:54] GrandBossManager: Antharas(29068) status is 0
[06/09 21:53:54] GrandBossManager: Beleth(29118) status is 0
[06/09 21:53:54] GrandBossManager: Earth Wyrm Trasken(29197) status is 0
[06/09 21:53:54] GrandBossManager: Lindvior(29240) status is 0
[06/09 21:53:54] GrandBossManager: Helios(29305) status is 0
[06/09 21:53:54] GrandBossManager: Orfen(29325) status is 0
[06/09 21:53:54] GrandBossManager: Lilith(29336) status is 0
[06/09 21:53:54] GrandBossManager: Anakim(29348) status is 0
[06/09 21:53:54] GrandBossManager: Queen Ant(29381) status is 1
[06/09 21:53:54] GrandBossManager: Next spawn date of Queen Ant is Thu Jan 01 03:00:00 EET 1970
[06/09 21:53:54] GrandBossManager: Loaded 14 instances.
[06/09 21:53:54] HomunculusData: Loaded 52 templates.
[06/09 21:53:54] HomunculusSlotData: Loaded 18 templates.
[06/09 21:53:54] HomunculusCreationData: Loaded 5 templates.
[06/09 21:53:54] ------------------------------------------------=[ Instance ]
[06/09 21:53:54] InstanceManager: Loaded 364 instance names.
[06/09 21:53:54] InstanceManager: Loaded 178 instance templates.
[06/09 21:53:54] InstanceManager: Loaded instance reenter times for 0 players.
[06/09 21:53:54] ------------------------------------------------=[ Olympiad ]
[06/09 21:53:54] Olympiad System: Loading....
[06/09 21:53:54] Olympiad System: Currently in Olympiad Period
[06/09 21:53:54] Olympiad System: 22 days, 14 hours and 6 mins until period ends.
[06/09 21:53:54] Olympiad System: Next weekly change is in 0 days, 19 hours and 2 mins.
[06/09 21:53:54] Olympiad System: Loaded 1 Nobles
[06/09 21:53:54] Olympiad System: New Schedule @ Sun Sep 07 12:00:54 EEST 2025
[06/09 21:53:54] Olympiad System: Competition Period Starts in 0 days, 14 hours and 7 mins.
[06/09 21:53:54] Olympiad System: Event starts/started: Sun Sep 07 12:00:54 EEST 2025
[06/09 21:53:54] Hero System: Loaded 0 Heroes.
[06/09 21:53:54] Hero System: Loaded 0 all time Heroes.
[06/09 21:53:54] ---------------------------------------------------=[ Cache ]
[06/09 21:53:54] Cache[HTML]: Running lazy cache.
[06/09 21:53:54] CrestTable: Loaded 0 Crests.
[06/09 21:53:54] TeleportListData: Loaded 200 teleports.
[06/09 21:53:59] TeleporterData: Loaded 182 npc teleporters.
[06/09 21:53:59] TimedHuntingZoneData: Loaded 11 timed hunting zones.
[06/09 21:53:59] CursedWeaponsManager: Loaded 2 cursed weapons.
[06/09 21:54:00] TransformData: Loaded 182 transform templates.
[06/09 21:54:00] BotReportTable: Loaded 0 bot reports
[06/09 21:54:00] SellBuffsManager: Loaded 145 allowed buffs.
[06/09 21:54:00] SystemMessageId: Loaded localisations for [el].
[06/09 21:54:00] NpcStringId: Loaded localisations for [el].
[06/09 21:54:00] SendMessageLocalisationData: Loaded localisations for [el].
[06/09 21:54:00] NpcNameLocalisationData: Loaded localisations for [el].
[06/09 21:54:00] -------------------------------------------------=[ Scripts ]
[06/09 21:54:00] NewQuestData: Loaded 248 new quest data.
[06/09 21:54:00] AirShipManager: Loaded 0 private airships
[06/09 21:54:00] ShuttleData: Loaded 3 shuttles.
[06/09 21:54:00] GameServer: Loading server scripts:
[06/09 21:54:01] Loading Handlers...
[06/09 21:54:01] ActionHandler: Loaded 10 handlers.
[06/09 21:54:01] ActionShiftHandler: Loaded 6 handlers.
[06/09 21:54:01] AdminCommandHandler: Loaded 489 handlers.
[06/09 21:54:01] BypassHandler: Loaded 30 handlers.
[06/09 21:54:01] ChatHandler: Loaded 14 handlers.
[06/09 21:54:01] CommunityBoardHandler: Loaded 26 handlers.
[06/09 21:54:01] ItemHandler: Loaded 36 handlers.
[06/09 21:54:01] PunishmentHandler: Loaded 3 handlers.
[06/09 21:54:01] UserCommandHandler: Loaded 17 handlers.
[06/09 21:54:01] VoicedCommandHandler: Loaded 14 handlers.
[06/09 21:54:01] TargetHandler: Loaded 22 handlers.
[06/09 21:54:01] AffectObjectHandler: Loaded 11 handlers.
[06/09 21:54:01] AffectScopeHandler: Loaded 19 handlers.
[06/09 21:54:01] PlayerActionHandler: Loaded 25 handlers.
[06/09 21:54:01] Handlers Loaded...
[06/09 21:54:04] ------------------------------------------------=[ Conquest ]
[06/09 21:54:04] ConquestPointData: Loaded 139 conquest points reward data.
[06/09 21:54:04] ConquestPointData: Loaded 21 conquest pvp points reward data.
[06/09 21:54:04] ConquestEngine: Conquest Access: is Open, Closes in: 0 days, 3 hours and 5 mins.
[06/09 21:54:04] ConquestEngine: Conquest Season End: 30/09/2025 23:59:59
[06/09 21:54:04] ConquestEngine: Conquest Cycle data loaded from config.
[06/09 21:54:04] ConquestEngine: Conquest Current cycle: 1
[06/09 21:54:04] ConquestEngine: Conquest Server Points: 5170755
[06/09 21:54:04] ConquestEngine: Conquest ASA Zone points: 19035
[06/09 21:54:04] ConquestEngine: Conquest ANIMA Zone points: 18180
[06/09 21:54:04] ConquestEngine: Conquest NOX Zone points: 865875
[06/09 21:54:04] ConquestEngine: Conquest VITA Zone points: 0
[06/09 21:54:04] ConquestEngine: Conquest IGNIS Zone points: 23730
[06/09 21:54:04] DethroneShopData: Loaded 16 items.
[06/09 21:54:04] DBSpawnManager: Loaded 31 instances.
[06/09 21:54:04] DBSpawnManager: Scheduled 0 instances.
[06/09 21:54:04] Handy's Block Checker Event is enabled
[06/09 21:54:04] Fantasy Isle: Parade starting at 2025/09/07 01:20 and is scheduled each next 1 hours.
[06/09 21:54:04] Fantasy Isle: MC show script starting at 07/09/2025 07:00:04 and is scheduled each next 4 hours.
[06/09 21:54:04] Swamp of Screams siege starts from 12:00 to 13:00 and from 19:00 to 20:00.
[06/09 21:54:04] GrandBossManager: Updated Anakim(29348) status to 0.
[06/09 21:54:04] GrandBossManager: Updated Etis van Etina(29318) status to 0.
[06/09 21:54:04] GrandBossManager: Updated Fafurion(19740) status to 0.
[06/09 21:54:04] GrandBossManager: Updated Helios(29305) status to 0.
[06/09 21:54:04] GrandBossManager: Updated Lilith(29336) status to 0.
[06/09 21:54:04] GrandBossManager: Updated Lindvior(29240) status to 0.
[06/09 21:54:04] Queen Ant: Next respawn scheduled for Mon Sep 08 20:00:00 EEST 2025 in 165956000ms
[06/09 21:54:04] [Seed of Destruction] Loaded 51 spawn zones data.
[06/09 21:54:04] AetherDropData: Loaded 617 aether drop data.
[06/09 21:54:04] ClassMaster: Loaded 0 class change options.
[06/09 21:54:04] MentorGuide: Loaded 4 mentee coins
[06/09 21:54:04] NpcBuffersData: Loaded 12 buffers data.
[06/09 21:54:04] Event Balthus Event active till Fri Jul 20 00:00:00 EEST 2029
[06/09 21:54:04] BalthusEventManager: Loaded 4 rewards.
[06/09 21:54:04] BalthusEventManager: Reward for 10 stage set. Next reward item is Blessed Valakas' Necklace - 19464 count: 1.
[06/09 21:54:04] Event Birth of Draco active till Mon Jun 11 00:00:00 EEST 2029
[06/09 21:54:04] Event Chuseok Harvest Festival active till Fri Sep 28 00:00:00 EEST 2029
[06/09 21:54:04] Event Cross Event active till Thu Aug 16 00:00:00 EEST 2029
[06/09 21:54:04] CrossEvent: Loaded: 16 normal rewards.
[06/09 21:54:04] CrossEvent: Loaded: 14 advanced rewards.
[06/09 21:54:04] CustomDropEvent event: 97145 is wrong item id, item was not added in droplist
[06/09 21:54:04] CustomDropEvent event: 94871 is wrong item id, item was not added in droplist
[06/09 21:54:04] Event Custom Drop Event active till Mon Dec 01 00:00:00 EET 2025
[06/09 21:54:04] Event Dragon Slayer active till Fri Dec 14 00:00:00 EET 2029
[06/09 21:54:04] Event Dream Maker active till Fri Dec 28 00:00:00 EET 2029
[06/09 21:54:04] Event Eve the Fortune Teller active till Tue Dec 18 00:00:00 EET 2029
[06/09 21:54:04] Event Freya Celebration active till Wed Feb 28 00:00:00 EET 2029
[06/09 21:54:04] Event Gift of Vitality active till Wed Feb 28 00:00:00 EET 2029
[06/09 21:54:04] Event Halloween active till Mon Oct 22 00:00:00 EEST 2029
[06/09 21:54:04] Event Heavy Medal active till Wed Feb 28 00:00:00 EET 2029
[06/09 21:54:04] Event Hungry Horse active till Thu Oct 18 00:00:00 EEST 2029
[06/09 21:54:04] Event Hunt for Santa active till Wed Jan 07 00:00:00 EET 2026
[06/09 21:54:04] Event Legend's Mark active till Wed Aug 01 00:00:00 EEST 2029
[06/09 21:54:04] Event Letter Collector active till Sun Jul 29 00:00:00 EEST 2029
[06/09 21:54:04] LetterCollectorManager: Loaded 3 words.
[06/09 21:54:04] LetterCollectorManager: Loaded 13 letters.
[06/09 21:54:04] Event Lovers Jubilee has passed... Ignored
[06/09 21:54:04] Event Love Your Gatekeeper has passed... Ignored
[06/09 21:54:04] Event Master of Enchanting has passed... Ignored
[06/09 21:54:04] Event Red Libra active till Thu Sep 06 00:00:00 EEST 2029
[06/09 21:54:04] Event Rudolphs Blessing has passed... Ignored
[06/09 21:54:04] Event Saving Santa has passed... Ignored
[06/09 21:54:04] Event Secret Shop has passed... Ignored
[06/09 21:54:04] Event Smash It Completely active till Fri Sep 21 00:00:00 EEST 2029
[06/09 21:54:05] Event Snowman Energy has passed... Ignored
[06/09 21:54:05] Event The Power Of Love has passed... Ignored
[06/09 21:54:05] Event Training with Dandy has passed... Ignored
[06/09 21:54:05] Event Unique Gacha active till Wed Dec 12 00:00:00 EET 2029
[06/09 21:54:05] SpawnData: Initializing spawns...
[06/09 21:54:10] SpawnData: All spawns has been initialized!
[06/09 21:54:10] ---------------------------------------------------=[ Siege ]
[06/09 21:54:10] SiegeScheduleData: Loaded 9 siege schedulers.
[06/09 21:54:10] Siege of Gludio: Sun Sep 14 16:00:00 EEST 2025
[06/09 21:54:10] Siege of Dion: Sun Sep 07 20:00:00 EEST 2025
[06/09 21:54:10] Siege of Giran: Sun Sep 14 16:00:00 EEST 2025
[06/09 21:54:10] Siege of Oren: Sun Sep 07 20:00:00 EEST 2025
[06/09 21:54:10] Siege of Aden: Sun Sep 14 16:00:00 EEST 2025
[06/09 21:54:10] Siege of Innadril: Sun Sep 07 20:00:00 EEST 2025
[06/09 21:54:10] Siege of Goddard: Sun Sep 14 16:00:00 EEST 2025
[06/09 21:54:10] Siege of Rune: Sun Sep 07 20:00:00 EEST 2025
[06/09 21:54:10] Siege of Schuttgart: Sun Sep 14 16:00:00 EEST 2025
[06/09 21:54:10] FortManager: Loaded 20 fortress.
[06/09 21:54:10] CastleManorManager: Loaded 258 seeds.
[06/09 21:54:10] CastleManorManager: Manor data loaded.
[06/09 21:54:10] SiegeGuardManager: Loaded 0 siege guards tickets.
[06/09 21:54:10] QuestManager: Loaded 248 quests.
[06/09 21:54:10] QuestManager: Loaded 463 scripts.
[06/09 21:54:10] KrateisCubeManager: Loaded 3 arena templates.
[06/09 21:54:10] UndergroundColiseumManager: Loaded 5 coliseum arenas.
[06/09 21:54:10] UndergroundColiseumManager: Ends at 06/09/2025 23:00:00
[06/09 21:54:10] PersistentTaskManager: Loaded 5 Tasks.
[06/09 21:54:10] DailyResetManager: Next schedule at 07/09/2025 06:30:00.
[06/09 21:54:10] MailManager: Loaded 7 messages.
[06/09 21:54:10] Sacred Fire Vars have been reset.
[06/09 21:54:10] PunishmentManager: Loaded 0 active and 0 expired punishments.
[06/09 21:54:10] IdManager: Free ObjectID's remaining: 1878968819
[06/09 21:54:10] OfflineTraderTable: Loading offline traders...
[06/09 21:54:10] OfflineTraderTable: Loaded 0 offline traders.
[06/09 21:54:10] DeadlockWatcher: Thread started.
[06/09 21:54:11] GameServer: Started, using 3356 of 6144 MB total memory.
[06/09 21:54:11] GameServer: Maximum number of connected players is 2000.
[06/09 21:54:11] GameServer: Server loaded in 34 seconds.
[06/09 21:54:11] LoginServerThread: Connecting to login on 127.0.0.1:9014
[06/09 21:54:11] LoginServerThread: Registered on login as Server 1: Bartz
 
Последнее редактирование модератором:
MagicalDamage = power скила
MagicalAttack стат дающий маг атаку diff\рer
PhysicalDamage = power скила,или (нода <pAtkMod>если урон в %)
PhysicalAttack стат дающий физ атаку diff\per
 
тобиш я перезаморочился выходит))) и не то совсем наморочил? просто в моем файле документации отсутствует как таковой параметр PhysicalAttack/MagicalAttack и используя вашу подстказку начал править и собственно все вытекающие. Сейчас переделаю один из скилов которые были проблемные и перепроверю. Спасибо.

//summon Admin сделайте пожалуйста возможность редактировать свои сообщения в любое время, ибо мне уже 2 раз прилетает предупреждение про овер постинг и какие то 5 балов за нарушение толи снимается толи накидывается.
 
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