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- L2JMobius
И так вопрос, как сделать так, что бы бонус от заточки оружия распространялся на точку выше 10+.
Сейчас при заточке выше 10 бонус пропадает.
На примере скилла даггера баюма.
Редактирования данного скилла ничего не дало, по сему вопрос, мб где то собака в другом месте зарыта?
Сейчас при заточке выше 10 бонус пропадает.
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На примере скилла даггера баюма.
Код:
<skill id="50270" toLevel="10" name="+1 Baium's Thunder Breaker">
<!-- A weapon imbued with the power of Baium's soul. Makes an <font color="FFBB00">additional strike</font> with Baium's might. Baium's Thunder Bolt: makes a lightning attack according to M. Atk. -->
<icon>icon.skill1469</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50269</skillId> <!-- Baium's Thunder Bolt -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50269</skillId> <!-- Baium's Thunder Bolt -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">2</value>
<value level="10">3</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50271</skillId> <!-- Baium's Enhanced Thunder Bolt -->
<skillLevel>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">2</value>
<value level="10">3</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50271</skillId> <!-- Baium's Enhanced Thunder Bolt -->
<skillLevel>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>