if (skill != null && !player.isSkillDisabled(skill)) {
if (player.isTransformed()) {
if (!player.getTransformation().canUseSkill(skill)) {
return; // или continue, если внутри цикла
}
}
player.useMagic(skill, false, false);
}
или добавить
if (player.isTransformed() && !player.getTransformation().getSkills().containsKey(skill.getId())) {
return;
}
или/
for (Skill skill : autoSkills)
{
if (player.isSkillDisabled(skill))
continue;
if (player.isTransformed() && !player.getTransformation().canUseSkill(skill))
continue;
player.useMagic(skill, false, false);
}