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  1. markodemarko

    I m wonder if we can use abnormal animations from 306 -- > 152

    abnormal_default_effect_begin id=76 effect_name=[LineageEffect.d_tali_deco_g] is_screen_effect=0 attach_bone_name=[FFighter.FFighter_m006_t00_m01_bh] Do someone know where Attach Bone Name are stored ? the name of file ?
  2. markodemarko

    I m wonder if we can use abnormal animations from 306 -- > 152

    hey again .. i fix only the new stun animation that is awesome ... but almost all classic abnormals dont appear .. only skins appears and some old abnormal its like dont read properly .. i changed almost all files that i could .. maybe i miss something?
  3. markodemarko

    I m wonder if we can use abnormal animations from 306 -- > 152

    i mean what about copy also those effect file also .. so i do a full copy of files the question is which files check a complete abnormal effect to pay an extreme amount of money for few abnormal it doesnt worth
  4. markodemarko

    I m wonder if we can use abnormal animations from 306 -- > 152

    oh this mean just replace the files ? do u know which one i should replace and test ? since i have 152 protocol .. i m not far away from 306 my client should run it !! I love so much the New Stun animation <3
  5. markodemarko

    I m wonder if we can use abnormal animations from 306 -- > 152

    Thanks a lot for information.. in order to set the price for it.. it's hard or easy for a skilled client dev ?
  6. markodemarko

    I m wonder if we can use abnormal animations from 306 -- > 152

    Oh this cannot be done from me .. do we have someone who could do such work ?
  7. markodemarko

    I m wonder if we can use abnormal animations from 306 -- > 152

    Hello guys I m wonder if we can use abnormal animations from 306 sylph -- > 152 Etinas Fate its just copy paste ? or need a lot of work .. so not worth to do it ? what you say ?
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