Результаты поиска по запросу: *

  1. Gaikotsu

    I m wonder if we can use abnormal animations from 306 -- > 152

    just decode AbnormalDefaultEffect and see what effect packs are used for abnormals for sample abnormal_default_effect_begin id=68 effect_name=[LineageEffect.d_nochat_ave] is_screen_effect=0 is_attach_to_ground=0 attach_bone_name=[e_bone] attach_type=1...
  2. Gaikotsu

    I m wonder if we can use abnormal animations from 306 -- > 152

    It may not work. The target client may not have the desired effects for new abnormals.
  3. Gaikotsu

    I m wonder if we can use abnormal animations from 306 -- > 152

    in new clients part of abnormal visual effects declared in AbnormalDefaultEffect.dat and EventLookChange.dat
Назад
Сверху Снизу