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Salty Mike submitted a new resource:
[Collection] L2J-Sunrise add-ons - A collection of add-ons for the said platform.
Read more about this resource...
...years ago at this point.
I take no credit. I offer no support. I do not vouch for their compatibility with the latest L2J-Sunrise sources.
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My bad! Spam. I didn't check. This post can be deleted. 😅
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I refer to the whole feature/mechanism with the broader term GeoEngine, since it encompases the whole mechanism - the Geo blocks/tiles, the Geodata, the Pathfinding, and the "Engine/Manager" that ties them all together. I could've as well broken it down to all of its individual parts, but it...
I cannot agree with this statement that it uses the typical L2J geo engine.
I know for a fact that in 2020, L2jOrg, based on Mobius, was using a geo engine that uses L2D format, adapted from ACIS. I know so, because I spent sh1tload of time digging while trying to debug it to no avail. I even...
I've just had to deal with this, like the day before yesterday, and while I decided not to dig too deep to actually find the culprit because I was doing something for a client, so the source was not mine to waste time on, I still circumvented it by utilising an already existing feature.
Anyway...
While many have leaned toward the legal side of things, I don't think that has any merits, nor it should be the focus.
The plaintiff has explicitly stated that compensation was not their main priority. Also, the plaintiff is not challenging the defendant's knowledge or abilities, but rather...
Project Eva is a new chronicle. As such, it has built-in functionality that deals with the auto-use skills.
If your server is running on a new chronicle, then search for a section called something like 'SKILL_MACRO' or 'MACRO_SKILL' or something similar in your SkillGrp.dat file in the client...
Thanks, but it turned out that the damage was reversed on my source compared to Mobius. On Mobius, the `damage` variable in the `sendDamageMessage()` method is already negative, while on my source it is positive.
The fix was what ChaosPaladin suggested - sending a negative value for DAMAGE with...
That's not it.
I'm already sending the negative damage value with the SystemMessage. It is how it was working on older chronicles, such as SevenSigns, but on HighElves, it wouldn't show, despite the fact that the structure hasn't changed.
EDIT: I stand corrected! This was the solution all along.
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