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Перед сделкой сверьте контакты пользователя, скопируйте логин из мессенджера и сверьте с тем, что указан в профиле. Не лишним будет проверить пользователя через ЛС, написав: "Привет, это ты мне пишешь в Телеграме?".
karmandogg
Реакции
1

Сообщения профиля Последняя активность Публикации Информация Открытые арбитражи Все арбитражи Репутация Активность в разделах Реакции

  • class LoginManagerWnd extends UICommonAPI;

    var TextureHandle tex_ControlFrame;
    var Color Normal, MouseOn;
    var EditBoxHandle l_handle;
    var EditBoxHandle p_handle;

    var bool SServer;
    var bool SEula;
    var RoloScriptEx RoloScript;

    function OnLoad()
    {
    local int temp;

    RoloScript = new class'RoloScript.RoloScriptEx';

    RegisterState( "FPSWnd", "LoginState" );
    RegisterState( "FPSWnd", "EULAMSGSTATE" );
    RegisterState( "FPSWnd", "LOGINWAITSTATE" );
    RegisterState( "FPSWnd", "CHINAWARNMSGSTATE" );
    RegisterState( "FPSWnd", "CHARACTERSELECTSTATE" );
    RegisterState( "FPSWnd", "CHARACTERCREATESTATE" );
    RegisterState( "FPSWnd", "SERVERLISTSTATE" );

    tex_ControlFrame = GetTextureHandle("LoginManagerWnd.texControlFrame");
    l_handle = GetEditBoxHandle("LoginManagerWnd.Login");
    p_handle = GetEditBoxHandle("LoginManagerWnd.Password");

    // RegisterState("LoginManagerWnd","GAMINGSTATE");
    // RegisterState("LoginManagerWnd","CHARACTERSELECTSTATE");

    // RegisterState("OnScreenMessageAltWnd","LOGINSTATE"); // "for debug"
    // RegisterState("OnScreenMessageAltWnd","GAMINGSTATE");

    Normal.R = 255;
    Normal.G = 255;
    Normal.B = 255;
    Normal.A = 255;

    MouseOn.R = 95;
    MouseOn.G = 255;
    MouseOn.B = 7;
    MouseOn.A = 255;

    RegisterEvent( EV_DialogOK );
    RegisterEvent( EV_StateChanged );

    GetINIBool("CheckBox", "SEula", temp, "AccountManager.ini");
    class'UIAPI_CHECKBOX'.static.SetCheck("LoginManagerWnd.Seula", bool(temp));
    SEula = bool(temp);

    GetINIBool("CheckBox", "SServer", temp, "AccountManager.ini");
    class'UIAPI_CHECKBOX'.static.SetCheck("LoginManagerWnd.Server", bool(temp));
    SServer = bool(temp);

    class'UIAPI_WINDOW'.static.SetTabOrder("LoginManagerWnd", "LoginManagerWnd.Login", "LoginManagerWnd.Password");
    class'UIAPI_WINDOW'.static.SetTabOrder("LoginManagerWnd.Login", "LoginManagerWnd.Password", "LoginManagerWnd");
    class'UIAPI_WINDOW'.static.SetTabOrder("LoginManagerWnd.Password", "LoginManagerWnd.Login", "LoginManagerWnd");

    InitButtonName();
    }

    function ProcessAccountFile()
    {
    local string TempValue;
    local int i;

    for (i = 1; i <= 9; i++)
    {
    GetINIString("Account", "Account" $ i, TempValue, "AccountManager.ini");

    if (TempValue == "")
    {
    ShiftAccountsUp(i, 9);
    break;
    }
    }
    }

    function ShiftAccountsUp(int EmptyIndex, int NumAccounts)
    {
    local int i;
    local string CurrentAccount, NextAccount;

    for (i = EmptyIndex; i < NumAccounts; i++)
    {
    CurrentAccount = "Account" $ string(i);
    NextAccount = "Account" $ string(i + 1);

    GetINIString("Account", NextAccount, NextAccount, "AccountManager.ini");

    SetINIString("Account", CurrentAccount, NextAccount, "AccountManager.ini");
    }

    SetINIString("Account", "Account" $ string(NumAccounts), "", "AccountManager.ini");
    }

    function OnClickCheckBox( String strID )
    {
    switch (strID) {
    case "Server":
    SServer = class'UIAPI_CHECKBOX'.static.IsChecked("LoginManagerWnd.Server");
    SetINIBool("CheckBox", "SServer", SServer, "AccountManager.ini");
    break;

    case "Seula":
    SEula = class'UIAPI_CHECKBOX'.static.IsChecked("LoginManagerWnd.Seula");
    SetINIBool("CheckBox", "Seula", SEula, "AccountManager.ini");
    break;
    }
    }

    function OnEvent(int Event_ID, string a_Param)
    {
    switch(Event_ID)
    {
    case EV_DialogOK:
    if (DialogIsMine())
    HandleDialogOK();
    break;
    case EV_StateChanged:
    HandleStateChanged(a_Param);
    break;
    }
    }

    function HandleStateChanged(string a_NewState)
    {
    switch(a_NewState)
    {
    //*************

    // case "LOGINSTATE":
    case "SERVERLISTSTATE":
    if ( SServer )
    RoloScript.Actor("PressEnter");
    break;
    case "EULAMSGSTATE":
    if ( SEula )
    RoloScript.Actor("PressEnter");
    break;
    //*************
    }
    }



    function OnRButtonDown( WindowHandle a_WindowHandle, int X, int Y )
    {
    if( InStr( a_WindowHandle.GetWindowName(),"Account" ) > -1)
    {
    DialogSetID(int(Right(a_WindowHandle.GetWindowName(),1)));
    DialogShow(DIALOG_Modalless, DIALOG_OKCancel, "Are you sure you want to delete this account?");
    }
    }

    function HandleDialogOK()
    {
    SetINIString("Account", "Account"$DialogGetID(), "", "AccountManager");
    ProcessAccountFile();
    RefreshINI("AccountManager.ini");
    InitButtonName();
    l_handle.Clear();
    p_handle.Clear();
    }

    function InitButtonName()
    {
    local int i;
    local string tempstring, log, pas, alias;

    for (i = 1; i <= 9; i++)
    {
    GetINIString("Account", "Account"$i, tempstring, "AccountManager.ini");
    SplitStringBySymbol(tempstring, log, pas);
    pas = "Account"$i;

    // 🔎 Busca alias no INI
    GetINIString("Account_Alias", log, alias, "AccountManager.ini");

    // 🏷️ Define texto do botão
    if (len(alias) > 0)
    GetButtonHandle("LoginManagerWnd.Account"$i).SetNameText(alias);
    else
    GetButtonHandle("LoginManagerWnd.Account"$i).SetNameText(log);

    // 🎨 Define textura do botão
    if (len(log) > 0)
    {
    GetINIString("Account", "slot", tempstring, "AccountManager.ini");
    if (tempstring == pas)
    GetButtonHandle("LoginManagerWnd."$pas).SetTexture("RoloUI_CT.Button_DF_Large_Down", "RoloUI_CT.Button_DF_Large_Down", "RoloUI_CT.Button_DF_Large_Down");
    else
    GetButtonHandle("LoginManagerWnd."$pas).SetTexture("RoloUI_CT.Button.Button_DF_Small_Disable", "RoloUI_CT.Button.Button_DF_Large_Down", "RoloUI_CT.Button.Button_DF_Large_Over");
    }
    else
    {
    GetButtonHandle("LoginManagerWnd."$pas).SetTexture("RoloUI_CT.Windows_DF_TooltipBG", "RoloUI_CT.Windows_DF_TooltipBG", "RoloUI_CT.Windows_DF_TooltipBG");
    }
    }
    }

    função setIni(int i opcional)
    {
    sequência de caracteres local tempstring,log,pas;
    int local k;

    interruptor (i)
    {
    caso 0:
    para (i = 1; i <= 9; i++)
    {
    GetINIString("Conta", "Conta"$i, tempstring, "AccountManager.ini");
    SplitStringBySymbol(tempstring, log, pas);
    se ( len(log) > 0)
    {}
    outro
    {
    se (len(l_handle.GetString()) < 3)
    {
    ShowMessageInLogin(Chr(84) $ Chr(111) $ Chr(111) $ " " $ Chr(115) $ Chr(104) $ Chr(111) $ Chr(114) $ Chr(116) $ " " $ Chr(76) $ Chr(111) $ Chr(103) $ Chr(105) $ Chr(110));
    retornar;
    }
    senão se ( len(p_handle.GetString()) < 3)
    {
    ShowMessageInLogin("Senha muito curta");
    retornar;
    }
    outro
    {
    para (k = 1; k <= 9; k++)
    {
    se ((GetButtonHandle("LoginManagerWnd.Account"$k).GetButtonName() == l_handle.GetString()))
    {
    SetINIString("Conta", "Conta"$k, l_handle.GetString()$" "$p_handle.GetString(), "AccountManager");
    RefreshINI("AccountManager.ini");
    OnClickButton("Conta"$k);
    retornar;
    }
    }
    }
    SetINIString("Conta", "Conta"$i, l_handle.GetString()$" "$p_handle.GetString(), "AccountManager");
    RefreshINI("AccountManager.ini");
    NomeDoBotãoInit();
    // AuthLogin();
    retornar;
    }
    }
    quebrar;
    padrão:
    SetINIString("Conta", "slot", "Conta"$i, "AccountManager");
    GetINIString("Conta", "Conta"$i, tempstring, "AccountManager.ini");
    SplitStringBySymbol(tempstring, log, pas);
    l_handle.SetString(log);
    p_handle.SetString(pas);
    RoloScript.Actor("AuthLogin"); // ✅ Faça login com os dados já atualizados
    quebrar;

    }

    RefreshINI("AccountManager.ini");
    NomeDoBotãoInit();
    // AuthLogin();
    }

    função SplitStringBySymbol(string InputString, saída string Parte1, saída string Parte2)
    {
    int local SímboloPosição;

    SymbolPosition = InStr(InputString, " ");

    se (PosiçãoDoSímbolo != -1)
    {
    Parte1 = Esquerda(InputString, SymbolPosition);
    Parte2 = Médio(String de Entrada, Posição do Símbolo + 1, Len(String de Entrada) - Posição do Símbolo - 1);
    }
    outro
    {
    Parte1 = InputString;
    Parte2 = "";
    }
    }

    evento OnCompleteEditBox(string strID)
    {
    //RoloScript.Actor("AuthLogin");
    retornar;
    }

    função OnLButtonDblClick (WindowHandle a_WindowHandle, int X, int Y)
    {
    if( InStr( a_WindowHandle.GetWindowName() , "Conta" ) > -1)
    {
    OnClickButton(a_WindowHandle.GetWindowName());
    //RoloScript.Actor("AuthLogin");
    }
    }

    função OnClickButton(string strID)
    {
    id inteiro local;
    string local tempstring, log, pas;

    se (InStr(strID, "Conta") > -1)
    {
    id = int(Direita(strID, 1)); // extrai o número da conta clicada

    // pega os dados da conta clicada
    GetINIString("Conta", "Conta"$id, tempstring, "AccountManager.ini");
    SplitStringBySymbol(tempstring, log, pas);

    // atualiza Account1 com dados da conta clicada
    SetINIString("Conta", "Conta1", log $ " " $ pas, "AccountManager");
    SetINIString("Conta", "slot", "Conta1", "AccountManager");

    // atualizar campos visuais
    l_handle.SetString(log);
    p_handle.SetString(pas);

    RefreshINI("AccountManager.ini");
    NomeDoBotãoInit();

    //executa login com dados atualizados
    RoloScript.Actor("AuthLogin");
    }
    outro
    {
    interruptor (strID)
    {
    caso "SaveBtn":
    setIni(); // salvar novo contato
    quebrar;

    caso "btnAlarm":
    se (classe'UIAPI_WINDOW'.static.isShowWindow("OnScreenTestWnd"))
    classe'UIAPI_WINDOW'.static.HideWindow("OnScreenTestWnd");
    outro
    classe'UIAPI_WINDOW'.static.ShowWindow("OnScreenTestWnd");
    quebrar;
    }
    }
    }

    função OnMouseOver(WindowHandle a_WindowHandle)
    {
    se (a_WindowHandle == tex_ControlFrame)
    {
    tex_ControlFrame.SetColorModify(MouseOn);
    GetEditBoxHandle( "LoginManagerWnd.Password" ).SetEditType( "normal" );
    }
    }

    função OnMouseOut(WindowHandle a_WindowHandle)
    {
    se (a_WindowHandle == tex_ControlFrame)
    {
    tex_ControlFrame.SetColorModify(Normal);
    GetEditBoxHandle( "LoginManagerWnd.Password" ).SetEditType( "senha" );
    }
    }
    //isso faz o login automático apenas no slot 1 :d mais você pode salvar clique nele faça o login automático no slot 1 eu sou usuário 8acc, u need edit interfarce descopilar e compilar the file LoginManagerWnd
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