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Just write script or small app that will do it for youHi, I have a question... Is there a way to pass the spawns from pts to l2j in xml, without doing it 1 by 1?
find someone who can and pay him for the jobthat's the problem i don't know how to do it
was your work successful? can you share the code?ok, i sent you everything... thx
as example for see what is need to parse and how to form output.was your work successful? can you share the code?
спасибо! посмотрел, но мне пока знаний явы не хватает, чтобы понять, что там происходит и переделать) я сейчас ищу по форуму удобный метод или прогу для редактирования ХМЛек. Надо по массиву коэффициентов по левелам переделать параметры мобов - хп, деф, эксп. А так же параметры оружия и хп персонажей, если они в хмл, а не в таблицах в акисеas example for see what is need to parse and how to form output.
Hi here Npcpos to xml is only to npc spawns.спасибо! посмотрел, но мне пока знаний явы не хватает, чтобы понять, что там происходит и переделать) я сейчас ищу по форуму удобный метод или прогу для редактирования ХМЛек. Надо по массиву коэффициентов по левелам переделать параметры мобов - хп, деф, эксп. А так же параметры оружия и хп персонажей, если они в хмл, а не в таблицах в акисе
How do you use that? inside the l2j pack?as example for see what is need to parse and how to form output.
I know, but if u have all ai off scripts and all ai off data u make all missing scripts to use spawn list, no all spawns need script to work.Without a detailed understanding of how npc spawn works in PTS, it will not be possible to convert it normally into one suitable for L2j. I'll explain point by point.
1) In PTS there is such a thing as NPC Maker, which has a bunch of separate implementations and can work in very different ways. For example, some makers do not spawn mobs by default, some spawn a certain version of spawn at the command of other makers, some change spawn depending on incoming scripts from mobs. In general, it is quite a big problem to correctly convert the dynamic spawn of the PTS into the static spawn of L2j.
2) In PTS, a very large number of mobs spawn through the minion mechanism (For example, Konorix mobs in LOA are all minions and are spawned by a separate controller). Also, a significant part of NPCs in cities also spawn through this mechanism.
3) In the PTS there is quite a lot of extra spawn associated with events, outdated mechanics, as well as spawn associated with some instances. This still needs to be taken into account for correct conversion.
Good Luck!I know, but if u have all ai off scripts and all ai off data u make all missing scripts to use spawn list, no all spawns need script to work.
Need see one for one to make all off data but is very hard make off data from l2jxml one for one